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General Tabletop Discussion
*Dungeons & Dragons
How has D&D changed over the decades?
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<blockquote data-quote="Minigiant" data-source="post: 8565463" data-attributes="member: 63508"><p>Oh it would be a late book. Same like Tasha's. A gimmick book filler for Players an DMs.</p><p></p><p></p><p>I think isn't less about being bland and more about being stable.</p><p></p><p>Like I said, the growth of narrative campaigns over exploarative adventures and strategic dungeon crawls helped take the random out of D&D.</p><p></p><p>Basically at some point a bunch of players decided to DM. But instead of following the footsteps of their past DMs, they became hardcore world builders and story writers. And these new DMS wanted their story and world to challenge you and not the luck of the dice,</p><p></p><p>You seeit in 4e which went heavy on story and tactics and the harm of a few bad rolls was heavily mitigated. And when you TPKed, the DM can smugly point out your tactical error and poor choice of judgement.</p><p></p><p>"The dice didn't screw you. You screwed yourself" is a major change in D&D. You could always screw yourself before. Modern D&D just makes it a more common occurrence.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8565463, member: 63508"] Oh it would be a late book. Same like Tasha's. A gimmick book filler for Players an DMs. I think isn't less about being bland and more about being stable. Like I said, the growth of narrative campaigns over exploarative adventures and strategic dungeon crawls helped take the random out of D&D. Basically at some point a bunch of players decided to DM. But instead of following the footsteps of their past DMs, they became hardcore world builders and story writers. And these new DMS wanted their story and world to challenge you and not the luck of the dice, You seeit in 4e which went heavy on story and tactics and the harm of a few bad rolls was heavily mitigated. And when you TPKed, the DM can smugly point out your tactical error and poor choice of judgement. "The dice didn't screw you. You screwed yourself" is a major change in D&D. You could always screw yourself before. Modern D&D just makes it a more common occurrence. [/QUOTE]
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Community
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How has D&D changed over the decades?
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