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How has D&D changed over the decades?
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<blockquote data-quote="teitan" data-source="post: 8565560" data-attributes="member: 3457"><p>You describe 0 level DCC sure... but not higher level play at all or campaign play. Everyone always thinks about the funnel when they think of DCC and of course, it is a novel approach to character creation and/or convention play where wizards spellburn themselves to hell and back and luck points are thrown around like candy. In campaign play that is a less than intelligent way to play. Going nova is not the best option, ever, and gonzo goes out the window. Everything has to be thought out and while the charts still provide some pretty wild results, in pratice, without spellburn and blazing through luck, the higher ends of the chart are much rarer, more down to earth.</p></blockquote><p></p>
[QUOTE="teitan, post: 8565560, member: 3457"] You describe 0 level DCC sure... but not higher level play at all or campaign play. Everyone always thinks about the funnel when they think of DCC and of course, it is a novel approach to character creation and/or convention play where wizards spellburn themselves to hell and back and luck points are thrown around like candy. In campaign play that is a less than intelligent way to play. Going nova is not the best option, ever, and gonzo goes out the window. Everything has to be thought out and while the charts still provide some pretty wild results, in pratice, without spellburn and blazing through luck, the higher ends of the chart are much rarer, more down to earth. [/QUOTE]
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How has D&D changed over the decades?
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