Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How has D&D changed over the decades?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="overgeeked" data-source="post: 8566058" data-attributes="member: 86653"><p>No, just the standard definition of complexity.</p><p></p><p>Really? I don't see any subraces in the PHB. You don't need to teach someone race-based level limits to play the game. You start at 1st level. Unless the rules apply at the beginning, there's no use teaching them at the beginning. Besides, removing level limits was one of the most common house rules.</p><p></p><p>Right. So optional supplements presented optional NWP rules...nine years into the life of the edition. Not a very compelling argument.</p><p></p><p>Right. If you get hit while casting, your spell is lost. So complicated.</p><p></p><p>Sure, it's weird. It's what people call hybrid now. Take all the abilities of both classes. Roll all the hit dice, divide the sum by 2. Add CON mod if you get to. Divide your earned XP evenly between your classes. If you level in one class before the other, gain its abilities and roll your hit dice, divide by 2...add CON if you get to. Again, not complicated.</p><p></p><p>That's an optional rule in the DMG. The PHB rules are simple. At zero hp, you die. Resting is easier, too. You get 1 hp per day of rest. After 30 days of rest, it becomes 5 hp per day. That's wildly simpler than short rests, long rests, so many HD per long rest recovered...how many minutes of fighting interrupts a long rest in 5E again?</p><p></p><p>I know fractions are hard, but 3/2 isn't "weird". Many of those are optional rules. Most of the rest were some of the most common things dumped in house rules. Shrug. But yeah, the combat matrix is a wild one. Props to WotC for going with ascending AC. But yeah, 5E combat is still more complicated.</p><p></p><p>Mostly from ubiquity and willingness to learn. If someone's interested and willing, it doesn't matter how complex. If someone's uninterested and unwilling, it doesn't matter how simple.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8566058, member: 86653"] No, just the standard definition of complexity. Really? I don't see any subraces in the PHB. You don't need to teach someone race-based level limits to play the game. You start at 1st level. Unless the rules apply at the beginning, there's no use teaching them at the beginning. Besides, removing level limits was one of the most common house rules. Right. So optional supplements presented optional NWP rules...nine years into the life of the edition. Not a very compelling argument. Right. If you get hit while casting, your spell is lost. So complicated. Sure, it's weird. It's what people call hybrid now. Take all the abilities of both classes. Roll all the hit dice, divide the sum by 2. Add CON mod if you get to. Divide your earned XP evenly between your classes. If you level in one class before the other, gain its abilities and roll your hit dice, divide by 2...add CON if you get to. Again, not complicated. That's an optional rule in the DMG. The PHB rules are simple. At zero hp, you die. Resting is easier, too. You get 1 hp per day of rest. After 30 days of rest, it becomes 5 hp per day. That's wildly simpler than short rests, long rests, so many HD per long rest recovered...how many minutes of fighting interrupts a long rest in 5E again? I know fractions are hard, but 3/2 isn't "weird". Many of those are optional rules. Most of the rest were some of the most common things dumped in house rules. Shrug. But yeah, the combat matrix is a wild one. Props to WotC for going with ascending AC. But yeah, 5E combat is still more complicated. Mostly from ubiquity and willingness to learn. If someone's interested and willing, it doesn't matter how complex. If someone's uninterested and unwilling, it doesn't matter how simple. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How has D&D changed over the decades?
Top