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How has D&D changed over the decades?
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<blockquote data-quote="overgeeked" data-source="post: 8567129" data-attributes="member: 86653"><p>I think that's the heart of it for me. No risk, no reward. Picking an array is boring and dull. I'd rather have the risk of a potential 3 for the reward of a potential 18. As you said in another post:</p><p></p><p>I like the risk of playing a weak fighter that I have to play really smart with to survive for the reward of playing a paladin that's honestly rolled, CHA17 and all. And as you said in another post, it helps keep concepts and classes that should be rare actually rare in play.</p><p></p><p>The same applies across the board. Older editions were risky. You had to think your way out of problems. You couldn't just bash through everything and be assured you'd always win or always be perfectly fine after an 8 hour nap. The modern setup is just not satisfying to play. There's practically zero risk. There's no sense of accomplishment beating a fight you're all but predestined to win. </p><p></p><p>The risk <em>is</em> the fun. The roll of the dice, the chance. Doing the best you can with what you have and throwing the bones, a whispered prayer to the Dice Gods, and...</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8567129, member: 86653"] I think that's the heart of it for me. No risk, no reward. Picking an array is boring and dull. I'd rather have the risk of a potential 3 for the reward of a potential 18. As you said in another post: I like the risk of playing a weak fighter that I have to play really smart with to survive for the reward of playing a paladin that's honestly rolled, CHA17 and all. And as you said in another post, it helps keep concepts and classes that should be rare actually rare in play. The same applies across the board. Older editions were risky. You had to think your way out of problems. You couldn't just bash through everything and be assured you'd always win or always be perfectly fine after an 8 hour nap. The modern setup is just not satisfying to play. There's practically zero risk. There's no sense of accomplishment beating a fight you're all but predestined to win. The risk [I]is[/I] the fun. The roll of the dice, the chance. Doing the best you can with what you have and throwing the bones, a whispered prayer to the Dice Gods, and... [/QUOTE]
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How has D&D changed over the decades?
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