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How has D&D changed over the decades?
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<blockquote data-quote="tetrasodium" data-source="post: 8567526" data-attributes="member: 93670"><p>Even if for purposes of discussion we say that a sizable percentage of players don't have the time to start at level one with characters that don't rival those made in systems built for supers games, are those players not able to start at level two three or five if the system still includes levels representative of zero to hero even though they often did in editions that had such power scale options? Are those players not able to start with an array with higher numbers like the elite array or 28/32 point pointbuy if the system still includes things like the 22 & 25 point challenging & standard point buy options? It seems like they very much could just as they did but modern d&d has removed those other options as things the gm could say are the options they want players to use for this game</p><p></p><p>You are mischaracterizing things & misrepresenting the history of d&d. Those people aren't <em>simply</em> saying that things need to be added, the truth is more nuanced. The support for games with power scales on par with those they prefer is not some whole new mode of play cobbled on top of a system not designed for it like E7, that support was removed entirely. Instead of <a href="https://www.enworld.org/threads/how-has-d-d-changed-over-the-decades.686433/post-8567008" target="_blank">both options</a> modern d&d* has declared that style is such badwrongfun that it shall not even be mentioned, dmg271 has speed factor rules & there is an expansion on that with the <a href="https://dnd.wizards.com/articles/unearthed-arcana/greyhawk-initiative" target="_blank">greyhawk initiative</a> UA yet gone are all but the most powerful starting options. It's an objective fact that d&d has changed in this way over time & no amount of minced words will change that.</p><p></p><p>* 5e definitely, 4e changed things too but I'm not sure & don't care the specifics because it was so different.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8567526, member: 93670"] Even if for purposes of discussion we say that a sizable percentage of players don't have the time to start at level one with characters that don't rival those made in systems built for supers games, are those players not able to start at level two three or five if the system still includes levels representative of zero to hero even though they often did in editions that had such power scale options? Are those players not able to start with an array with higher numbers like the elite array or 28/32 point pointbuy if the system still includes things like the 22 & 25 point challenging & standard point buy options? It seems like they very much could just as they did but modern d&d has removed those other options as things the gm could say are the options they want players to use for this game You are mischaracterizing things & misrepresenting the history of d&d. Those people aren't [I]simply[/I] saying that things need to be added, the truth is more nuanced. The support for games with power scales on par with those they prefer is not some whole new mode of play cobbled on top of a system not designed for it like E7, that support was removed entirely. Instead of [URL='https://www.enworld.org/threads/how-has-d-d-changed-over-the-decades.686433/post-8567008']both options[/URL] modern d&d* has declared that style is such badwrongfun that it shall not even be mentioned, dmg271 has speed factor rules & there is an expansion on that with the [URL='https://dnd.wizards.com/articles/unearthed-arcana/greyhawk-initiative']greyhawk initiative[/URL] UA yet gone are all but the most powerful starting options. It's an objective fact that d&d has changed in this way over time & no amount of minced words will change that. * 5e definitely, 4e changed things too but I'm not sure & don't care the specifics because it was so different. [/QUOTE]
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