Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
How has D&D changed over the decades?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 8567689" data-attributes="member: 93670"><p>It's strange that you'd comment about how 3.x was the first that had something other than "crap" support for high power play as an option while we are discussing how modern d&d has made it the <em>only</em> supported style by removing things like the pointbuy options weaker starting levels & more difficult recovery 3.x had then jump to erven older editions to switch topics from how modern d&d has changed.</p><p></p><p>I quoted a few of the 8<em>(one has 4 so technically 11)</em> earlier from the 3.5 dmg pg169/170 methods for generating stats & wouldn't be surprised if the 3.0 dmg had the same or similar. When talking about prior editions of d&d, 3.5 is very much a prior edition. The importance of having a low baseline that the gm can choose to dial up is that it's easier to give players free & better stuff than it is to nerf or take it away. Back in the days of ad&d and 3.x it was common to see houserules & things that provided a higher powered start, those houserules could be used to stoke enthusiasm & player buyin for a game/campaign concept but you almost never see the same in reverse now because it's an extreme uphill battle in a system with too many other components designed to fight it<em>(death saves, long/short rests & extreme recovery/etc)</em>.</p><p></p><p></p><p></p><p>Nobody was stopping your GM from letting you roll a hero pointbuy an elite member of your race or start with an elite hero with notable experience & levels because those options were available to simply point at, those are the <em>only</em> options presented in modern d&d though.</p><p></p><p></p><p>Not at all, a lot of the people on the other side of the discussion are mostly GMs. When players start with lower stats I as the GM have more room to bring them up through cool magic items they can be excited about over the course of the campaign. When level 1 is actually dangerous & it takes a few levels to really get to a point where a character is considered seasoned then I as the GM have those levels I can horsetrade for more enthusiastic buyin because players are discussing how I'm going to let them be awesome rather than endure a list of ways that I'm going to be nerfing them.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8567689, member: 93670"] It's strange that you'd comment about how 3.x was the first that had something other than "crap" support for high power play as an option while we are discussing how modern d&d has made it the [I]only[/I] supported style by removing things like the pointbuy options weaker starting levels & more difficult recovery 3.x had then jump to erven older editions to switch topics from how modern d&d has changed. I quoted a few of the 8[I](one has 4 so technically 11)[/I] earlier from the 3.5 dmg pg169/170 methods for generating stats & wouldn't be surprised if the 3.0 dmg had the same or similar. When talking about prior editions of d&d, 3.5 is very much a prior edition. The importance of having a low baseline that the gm can choose to dial up is that it's easier to give players free & better stuff than it is to nerf or take it away. Back in the days of ad&d and 3.x it was common to see houserules & things that provided a higher powered start, those houserules could be used to stoke enthusiasm & player buyin for a game/campaign concept but you almost never see the same in reverse now because it's an extreme uphill battle in a system with too many other components designed to fight it[I](death saves, long/short rests & extreme recovery/etc)[/I]. Nobody was stopping your GM from letting you roll a hero pointbuy an elite member of your race or start with an elite hero with notable experience & levels because those options were available to simply point at, those are the [I]only[/I] options presented in modern d&d though. Not at all, a lot of the people on the other side of the discussion are mostly GMs. When players start with lower stats I as the GM have more room to bring them up through cool magic items they can be excited about over the course of the campaign. When level 1 is actually dangerous & it takes a few levels to really get to a point where a character is considered seasoned then I as the GM have those levels I can horsetrade for more enthusiastic buyin because players are discussing how I'm going to let them be awesome rather than endure a list of ways that I'm going to be nerfing them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How has D&D changed over the decades?
Top