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How has D&D changed over the decades?
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<blockquote data-quote="overgeeked" data-source="post: 8567698" data-attributes="member: 86653"><p>I have terrible dice luck. I've learned to roll with it and enjoy the ride. It is a game after all.</p><p></p><p>Some people like a challenge, others don't. There's a real sense of accomplishment from overcoming adversity, rather than hiding from it.</p><p></p><p>Again, to quote Worlds Without Number:</p><p></p><p>"While this kind of character fragility can be dismaying to players of many modern games, there's a point to it beyond mere bravado. A character who accomplishes grand adventures and survives horrible perils this way has actually accomplished something difficult. There were no plot points in his favor, no narrative tweaks to ensure his survival, and no cushion of fate to keep him from being pulped by a bad choice.</p><p></p><p>The player made a lot of very good choices, picked the right battles to fight, and made decisions that were objectively wise if they've managed to get this far, and they've done it while absorbing the inevitable amount of bad luck that honest dice would have thrown at them. There's a genuine feeling of pride and accomplishment that comes from bringing a hero that far. The PCs that didn't make it are just proof that the game wasn't rigged in their favor."</p><p></p><p>Winning, getting far, or beating a game rigged in your favor isn't something you did because of skill or even persistence or luck. It's something the game handed you. Saying you had a character start at 1st-level (or 0-level) and get to 13th level in an old-school game actually means something. Some people enjoy playing Dark Souls or Darkest Dungeon, others don't. Some think Sims is too hard or Civilization on settler is just too much. It takes all kinds. Everyone has their preferences.</p><p></p><p>You step into the game world at character creation, not after it. Character creation is literally <em>how</em> you step into the game world.</p><p></p><p>You don't see the point <em>unless</em> it's mapped out beforehand, I don't see the point <em>if</em> it's mapped out beforehand. Shrug.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8567698, member: 86653"] I have terrible dice luck. I've learned to roll with it and enjoy the ride. It is a game after all. Some people like a challenge, others don't. There's a real sense of accomplishment from overcoming adversity, rather than hiding from it. Again, to quote Worlds Without Number: "While this kind of character fragility can be dismaying to players of many modern games, there's a point to it beyond mere bravado. A character who accomplishes grand adventures and survives horrible perils this way has actually accomplished something difficult. There were no plot points in his favor, no narrative tweaks to ensure his survival, and no cushion of fate to keep him from being pulped by a bad choice. The player made a lot of very good choices, picked the right battles to fight, and made decisions that were objectively wise if they've managed to get this far, and they've done it while absorbing the inevitable amount of bad luck that honest dice would have thrown at them. There's a genuine feeling of pride and accomplishment that comes from bringing a hero that far. The PCs that didn't make it are just proof that the game wasn't rigged in their favor." Winning, getting far, or beating a game rigged in your favor isn't something you did because of skill or even persistence or luck. It's something the game handed you. Saying you had a character start at 1st-level (or 0-level) and get to 13th level in an old-school game actually means something. Some people enjoy playing Dark Souls or Darkest Dungeon, others don't. Some think Sims is too hard or Civilization on settler is just too much. It takes all kinds. Everyone has their preferences. You step into the game world at character creation, not after it. Character creation is literally [I]how[/I] you step into the game world. You don't see the point [I]unless[/I] it's mapped out beforehand, I don't see the point [I]if[/I] it's mapped out beforehand. Shrug. [/QUOTE]
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