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<blockquote data-quote="Lanefan" data-source="post: 8568072" data-attributes="member: 29398"><p>OK, how else do you enforce rarity?</p><p></p><p>Let's take my current setting as an example, so I can't be accused of picking on anyone else. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In that setting Gnomes are a rather rare sight - there's only a few tens of thousands of them left worldwide, and many of those are widely scattered. Gnomes are, however, still a PC-playable species in my game. To reconcile the low odds of ever even meeting a Gnome with their PC-playable status, I want to somehow make them rare - but still available - as PCs, so as not to end up with a disproportionate number of them in adventuring parties.</p><p></p><p>It should be noted also that for a few classes Gnomes are a very optimal/powerful choice - their generally high Con, high Dex, and reasonable Int lends itself extremely well to low-hit-die back-line classes such as Thieves and Mages.</p><p></p><p>How would you mechanically enforce that rarity?</p><p></p><p>How does one "get good" at luck without cheating?</p><p></p><p>And if you actually mean get good at cheating, the door is that way...</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8568072, member: 29398"] OK, how else do you enforce rarity? Let's take my current setting as an example, so I can't be accused of picking on anyone else. :) In that setting Gnomes are a rather rare sight - there's only a few tens of thousands of them left worldwide, and many of those are widely scattered. Gnomes are, however, still a PC-playable species in my game. To reconcile the low odds of ever even meeting a Gnome with their PC-playable status, I want to somehow make them rare - but still available - as PCs, so as not to end up with a disproportionate number of them in adventuring parties. It should be noted also that for a few classes Gnomes are a very optimal/powerful choice - their generally high Con, high Dex, and reasonable Int lends itself extremely well to low-hit-die back-line classes such as Thieves and Mages. How would you mechanically enforce that rarity? How does one "get good" at luck without cheating? And if you actually mean get good at cheating, the door is that way... [/QUOTE]
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