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How has D&D changed over the decades?
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<blockquote data-quote="tetrasodium" data-source="post: 8568754" data-attributes="member: 93670"><p>While true, it's a bit misleading to apply that to players as you wrote. The dmg had an <em>extensive</em> section dedicated to npc arrays and PC stat generation options on 3.5dmg 1pg69/170. That 12, 11, 10, 9, 8 is the 15 point "low power campaign" pointbuy option. Also present were the 22 point "Challenging campaign" 25 point "standard point buy" 28 & 32 point tougher & high powered campaigns & 5 rolling options. All of those [spoiler="used different costs"][ATTACH=full]153132[/ATTACH][/spoiler]</p><p>Those differing costs meant that bob average with something like the elite array was broadly decent but behind Alice the idiot savant at her thing <em>(usually combat)</em> & needed gear to make up for it While Alice the idiot Savant had a wide range of real weaknesses that probably included a six* & needed gear to compensate for those. Alice could but a 16+2 or 18+2 in her prime stat sure, but she had to make up for that elsewhere and the gm still had other options they could point at while saying "use this one" for what rules alice & bob used for attribute generation/selection.</p><p></p><p>In modern d&d players still have the +2, cant select attribute buy options that imposed weaknesses like a bunch of 8's or real costs like a six& to top it off the game itself is designed so they don't need any type of the magical gear they once needed to be good or great in pretty much all areas.</p><p></p><p>*3.5 races were +2 to one stat & -2 to a second so a six was not only easy but actually fairly common for a pc.</p><p></p><p></p><p>It was the low power array so used either in games with lots of +x magic items or games like the survivors in vrgtr where a very similar array is in place on the survivor blocks. Unlike the survivors though there was a clear long term 1-20 path of advancement of that character. Even while basically using the low power pointbuy option for survivors, it & the others are not actually presented as an option a gm <em>could</em> point at for normal characters because the modern standard is that player characters are all on a hero to superhero track & must never be forced into badwrongfun as anything but.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8568754, member: 93670"] While true, it's a bit misleading to apply that to players as you wrote. The dmg had an [I]extensive[/I] section dedicated to npc arrays and PC stat generation options on 3.5dmg 1pg69/170. That 12, 11, 10, 9, 8 is the 15 point "low power campaign" pointbuy option. Also present were the 22 point "Challenging campaign" 25 point "standard point buy" 28 & 32 point tougher & high powered campaigns & 5 rolling options. All of those [spoiler="used different costs"][ATTACH type="full" alt="1646924120421.png"]153132[/ATTACH][/spoiler] Those differing costs meant that bob average with something like the elite array was broadly decent but behind Alice the idiot savant at her thing [I](usually combat)[/I] & needed gear to make up for it While Alice the idiot Savant had a wide range of real weaknesses that probably included a six* & needed gear to compensate for those. Alice could but a 16+2 or 18+2 in her prime stat sure, but she had to make up for that elsewhere and the gm still had other options they could point at while saying "use this one" for what rules alice & bob used for attribute generation/selection. In modern d&d players still have the +2, cant select attribute buy options that imposed weaknesses like a bunch of 8's or real costs like a six& to top it off the game itself is designed so they don't need any type of the magical gear they once needed to be good or great in pretty much all areas. *3.5 races were +2 to one stat & -2 to a second so a six was not only easy but actually fairly common for a pc. It was the low power array so used either in games with lots of +x magic items or games like the survivors in vrgtr where a very similar array is in place on the survivor blocks. Unlike the survivors though there was a clear long term 1-20 path of advancement of that character. Even while basically using the low power pointbuy option for survivors, it & the others are not actually presented as an option a gm [I]could[/I] point at for normal characters because the modern standard is that player characters are all on a hero to superhero track & must never be forced into badwrongfun as anything but. [/QUOTE]
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