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How has D&D changed over the decades?
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<blockquote data-quote="Thomas Shey" data-source="post: 8568843" data-attributes="member: 7026617"><p>Let me rephrase it as seen by the people involved: "So, because you have an ethic of getting stuck with characters I don't want to play is good, I'm supposed to respect that though you don't respect mine? Yeah, sure."</p><p></p><p></p><p></p><p>Simple. As long as they didn't get caught, no one who who cared was the wiser, and they still got to play within the range they wanted to play. It wasn't like these people were usually waiting until they got all 18's; their characters wouldn't stand out amidst other characters in play unless you carefully noted they never had duds, or carefully tracked that their attributes always would allow them to play types they wanted to play (so they guy who wanted to play MUs always had a character with at least an adequate INT).</p><p></p><p>Yes, it could blow up, but again, we're talking about people who didn't think the desire of people to force random rolls on them in the first place was legitimate, so they'd care--why?</p><p></p><p></p><p></p><p>Naw. As I said, I saw people who did this and really could not give a damn. It was also taken as a given that some of that was going on in most groups I encountered, and nobody could be bothered to check unless it got particularly egregious. The majority of it was just to manage minimums or make sure a character was at least functional as the class they wanted to play, so why would most people care?</p><p></p><p>Even by then, the only reason we were rolling for character generation at all was because that was how it was done in games we were playing, but it wasn't like it seemed like a particularly appealing approach generally. And it seemed better than swordbushing and other pretty much perverse processes.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8568843, member: 7026617"] Let me rephrase it as seen by the people involved: "So, because you have an ethic of getting stuck with characters I don't want to play is good, I'm supposed to respect that though you don't respect mine? Yeah, sure." Simple. As long as they didn't get caught, no one who who cared was the wiser, and they still got to play within the range they wanted to play. It wasn't like these people were usually waiting until they got all 18's; their characters wouldn't stand out amidst other characters in play unless you carefully noted they never had duds, or carefully tracked that their attributes always would allow them to play types they wanted to play (so they guy who wanted to play MUs always had a character with at least an adequate INT). Yes, it could blow up, but again, we're talking about people who didn't think the desire of people to force random rolls on them in the first place was legitimate, so they'd care--why? Naw. As I said, I saw people who did this and really could not give a damn. It was also taken as a given that some of that was going on in most groups I encountered, and nobody could be bothered to check unless it got particularly egregious. The majority of it was just to manage minimums or make sure a character was at least functional as the class they wanted to play, so why would most people care? Even by then, the only reason we were rolling for character generation at all was because that was how it was done in games we were playing, but it wasn't like it seemed like a particularly appealing approach generally. And it seemed better than swordbushing and other pretty much perverse processes. [/QUOTE]
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How has D&D changed over the decades?
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