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How has D&D changed over the decades?
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<blockquote data-quote="overgeeked" data-source="post: 8569374" data-attributes="member: 86653"><p>Note that I've revised the post you responded to about 10 minutes before you responded to it.</p><p></p><p>But that's literally...gaming. The dice are random. They will be dictating the next year of your gaming. That's not a question. It's just a fact. The only difference is character creation.</p><p></p><p>So even if the party is in desperate need of a cleric you would refuse to play a cleric unless you're in the mood? </p><p></p><p>I take the opposite approach. Gaming is first social. It's about teamwork and working together. If the group needs a tank, I play a tank. If the group needs a cleric, I play a cleric. Etc. I'm one in a group.</p><p></p><p>Same. Hit all of them...at different times.</p><p></p><p>Cool. That's absolutely not my experience. At least in the last decade. It's cookie cutter builds or nothing. So I went back to random rolls.</p><p></p><p>I don't need it either. It's just more interesting that way, to me.</p><p></p><p>That's too bad. You tried Roll20 or PBP games?</p><p></p><p>Which is more fun: playing or not playing?</p><p></p><p>I find playing something I'm less than thrilled about is still way more fun than not playing at all. </p><p></p><p>Here's an example. A long-time DM friend of mine has offered to run a game. It's a combat-heavy mega-dungeon crawl. I think combat is the most boring part of the game (especially in 5E). I absolutely hate mega-dungeons. I'm iffy on dungeon crawls. But I'm still going to play. And likely have an absolute blast. Because I get to play with friends I haven't seen in ages. We get to chuck dice, kill monsters, eat pizza, and generally goof around for a few hours every so often.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8569374, member: 86653"] Note that I've revised the post you responded to about 10 minutes before you responded to it. But that's literally...gaming. The dice are random. They will be dictating the next year of your gaming. That's not a question. It's just a fact. The only difference is character creation. So even if the party is in desperate need of a cleric you would refuse to play a cleric unless you're in the mood? I take the opposite approach. Gaming is first social. It's about teamwork and working together. If the group needs a tank, I play a tank. If the group needs a cleric, I play a cleric. Etc. I'm one in a group. Same. Hit all of them...at different times. Cool. That's absolutely not my experience. At least in the last decade. It's cookie cutter builds or nothing. So I went back to random rolls. I don't need it either. It's just more interesting that way, to me. That's too bad. You tried Roll20 or PBP games? Which is more fun: playing or not playing? I find playing something I'm less than thrilled about is still way more fun than not playing at all. Here's an example. A long-time DM friend of mine has offered to run a game. It's a combat-heavy mega-dungeon crawl. I think combat is the most boring part of the game (especially in 5E). I absolutely hate mega-dungeons. I'm iffy on dungeon crawls. But I'm still going to play. And likely have an absolute blast. Because I get to play with friends I haven't seen in ages. We get to chuck dice, kill monsters, eat pizza, and generally goof around for a few hours every so often. [/QUOTE]
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