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How has D&D changed over the decades?
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<blockquote data-quote="tetrasodium" data-source="post: 8569617" data-attributes="member: 93670"><p>You are welcome to play the character that you want to play somewhere, but that somewhere might not be at the table of myself or "seberal others" if we are running a game with specialized chargen rules that might make doing so difficult. You've got it backwards, look at how this started in <a href="https://www.enworld.org/threads/how-has-d-d-changed-over-the-decades.686433/post-8569057" target="_blank">#656</a>. You can even go back further to <a href="https://www.enworld.org/threads/how-has-d-d-changed-over-the-decades.686433/post-8569048" target="_blank">654&655</a>. You can go back even further to <a href="https://www.enworld.org/threads/how-has-d-d-changed-over-the-decades.686433/post-8568560" target="_blank">642</a> <a href="https://www.enworld.org/threads/how-has-d-d-changed-over-the-decades.686433/post-8568440" target="_blank">636</a> <a href="https://www.enworld.org/threads/how-has-d-d-changed-over-the-decades.686433/post-8568245" target="_blank">618</a> &<a href="https://www.enworld.org/threads/how-has-d-d-changed-over-the-decades.686433/post-8568072" target="_blank">580</a>. The gm sets the rules for character creation for <em>their</em> table they are running & while GM's are describing the rules they use the reasons & how those rules impact the game people are coming along declaring those gm's are forcing people to do things or play things they don't want as if this is some negotiation between player & gm about a game they will be playing together.</p><p></p><p>None of the GM's have indicated that they are desperate for players or even looking for players but the sense of player entitlement is so high in modern d&d that they are being told that they are forcing players to play things they don't want to & worse. The fact that modern editions of d&d bind a GM's hands by removing options like the lower attribute generating methods & zero to hero levels is relevant to how d&d has changed over the decades, the pushback from simply bringing that up shows how damaging to both gm empowerment & civility between gm/players. </p><p></p><p>If the GM has decided upon rules that make it difficult for you to "play a paladin", you are unlikely in a position where you are forced into not playing a paladin because it's easier than ever to find another game with things like roll20 game listings & facebook groups run by many FLGS. Go find another game if the rules set by the gm are not somewhere they want to flex for you after not getting the results you hoped for. honest they will find another player.</p><p></p><p>As to suicide by kobold, in my last campaign I was one of five players standard 5e pointbuy & any wotc published book for race/class/background was allowed by the gm yet over the course of frostmaiden there were <em>thirteen</em> characters other than the one wizard I played start to finish... It was so disruptive that when I agreed to take back over & started this campaign I declared that magic to bring back the dead is easily obtainable so character development by suicide would be penalized by lower level or lower stats as a condition of doing so. Suicide by kobold is not limited to "unlucky" chargen results.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8569617, member: 93670"] You are welcome to play the character that you want to play somewhere, but that somewhere might not be at the table of myself or "seberal others" if we are running a game with specialized chargen rules that might make doing so difficult. You've got it backwards, look at how this started in [URL='https://www.enworld.org/threads/how-has-d-d-changed-over-the-decades.686433/post-8569057']#656[/URL]. You can even go back further to [URL='https://www.enworld.org/threads/how-has-d-d-changed-over-the-decades.686433/post-8569048']654&655[/URL]. You can go back even further to [URL='https://www.enworld.org/threads/how-has-d-d-changed-over-the-decades.686433/post-8568560']642[/URL] [URL='https://www.enworld.org/threads/how-has-d-d-changed-over-the-decades.686433/post-8568440']636[/URL] [URL='https://www.enworld.org/threads/how-has-d-d-changed-over-the-decades.686433/post-8568245']618[/URL] &[URL='https://www.enworld.org/threads/how-has-d-d-changed-over-the-decades.686433/post-8568072']580[/URL]. The gm sets the rules for character creation for [I]their[/I] table they are running & while GM's are describing the rules they use the reasons & how those rules impact the game people are coming along declaring those gm's are forcing people to do things or play things they don't want as if this is some negotiation between player & gm about a game they will be playing together. None of the GM's have indicated that they are desperate for players or even looking for players but the sense of player entitlement is so high in modern d&d that they are being told that they are forcing players to play things they don't want to & worse. The fact that modern editions of d&d bind a GM's hands by removing options like the lower attribute generating methods & zero to hero levels is relevant to how d&d has changed over the decades, the pushback from simply bringing that up shows how damaging to both gm empowerment & civility between gm/players. If the GM has decided upon rules that make it difficult for you to "play a paladin", you are unlikely in a position where you are forced into not playing a paladin because it's easier than ever to find another game with things like roll20 game listings & facebook groups run by many FLGS. Go find another game if the rules set by the gm are not somewhere they want to flex for you after not getting the results you hoped for. honest they will find another player. As to suicide by kobold, in my last campaign I was one of five players standard 5e pointbuy & any wotc published book for race/class/background was allowed by the gm yet over the course of frostmaiden there were [I]thirteen[/I] characters other than the one wizard I played start to finish... It was so disruptive that when I agreed to take back over & started this campaign I declared that magic to bring back the dead is easily obtainable so character development by suicide would be penalized by lower level or lower stats as a condition of doing so. Suicide by kobold is not limited to "unlucky" chargen results. [/QUOTE]
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