Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
How has D&D changed over the decades?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Monayuris" data-source="post: 8569723" data-attributes="member: 6859536"><p>Never seen any issue with the paladin requirements.</p><p></p><p>Everyone I've played with rolled their stats hoping they could make paladin. When they fail to qualify, a collective groan is issued from the group and then they move on and pick a class. No one considered it unfair. The dice rolled as they did - not much you can do about that.</p><p></p><p>As far as weak or unfortunate characters... we always used max hit points, but even low stat characters... it was a challenge and a badge of honor and an expression of skill to get that weak character to survive. A mage with detect magic and 1 hp... bring it! It's part of the challenge and taking on that character adds to the challenge.</p><p></p><p>I would never suicide by kobold any character, I would fight tooth and nails to keep that character alive despite the weak stats because if that weak character makes 2nd level, it would be an accomplishment.</p><p></p><p>But I think this may be another change in the game. The game now is less about the intrinsic challenge. Back when we played as kids and teens, it was: roll up a character and try to keep it alive (when the rules of the game worked against us in every way). Succeeding and leveling up was a condition of beating the game.</p><p></p><p>The game has now become more of a way to express a character idea and so intrinsic challenge is less desirable. Success and leveling up is now more about developing and idealizing the character.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 8569723, member: 6859536"] Never seen any issue with the paladin requirements. Everyone I've played with rolled their stats hoping they could make paladin. When they fail to qualify, a collective groan is issued from the group and then they move on and pick a class. No one considered it unfair. The dice rolled as they did - not much you can do about that. As far as weak or unfortunate characters... we always used max hit points, but even low stat characters... it was a challenge and a badge of honor and an expression of skill to get that weak character to survive. A mage with detect magic and 1 hp... bring it! It's part of the challenge and taking on that character adds to the challenge. I would never suicide by kobold any character, I would fight tooth and nails to keep that character alive despite the weak stats because if that weak character makes 2nd level, it would be an accomplishment. But I think this may be another change in the game. The game now is less about the intrinsic challenge. Back when we played as kids and teens, it was: roll up a character and try to keep it alive (when the rules of the game worked against us in every way). Succeeding and leveling up was a condition of beating the game. The game has now become more of a way to express a character idea and so intrinsic challenge is less desirable. Success and leveling up is now more about developing and idealizing the character. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How has D&D changed over the decades?
Top