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How has D&D changed over the decades?
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<blockquote data-quote="tetrasodium" data-source="post: 8570062" data-attributes="member: 93670"><p>Yes in 1st edition but 3.5dmg170 also included rules for roll stats in order (option 7), I've been talking about 3.x because it still supported many of the things being discussed & was recent enough that the added similarity to 5e makes it easier for more people to discuss the topic. Modern d&d has taken your complaint to such an extreme pedestal that all other ability score generation methods were removed except the one used to generate the elite array & 4d6drop1 arrange as desired. I don't know what options 4e had for generating attributes, but modern d&d has very much pushed the ideas that the GM is only a tourguide to serve the players & removing all of the alternate methods from print is a symptom of that.</p><p></p><p>As to 1e specifically...</p><p>[spoiler="there were several methods then too, roll in order was only one of them"]</p><p>[ATTACH=full]153210[/ATTACH]</p><p></p><p>[/spoiler]The books presented choices for how attributes could be generated, at least one of those choices pretty much allowed you to choose while some of the others did not. If you agree to the rules set for a game you've agreed & should be expected to follow them or find some other game</p><p></p><p></p><p>Since we are getting into the highly irrelevant details of the last specific game where I required players roll in order, I described it<a href="https://www.enworld.org/threads/how-has-d-d-changed-over-the-decades.686433/post-8569992" target="_blank"> here</a>. The pitch was what I described there with the roll in order stipulation. One player asked the reasonable question of why & the answer was "warforged are created to order, they don't have a normal upbringing with choices. That forces you out of your comfort zones with characters who never even got to decide what their comfort zone should be & helps you feel how powerless they might have felt about some things". Everyone said "cool sounds fun, when do we start"</p><p></p><p>If "this person"(bob) likes playing fighters & agreed to that but chose to simply ignore or cheat on the rules set for a given campaign they don't get to complain about being forced to not play a fighter because they agreed to the rules.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8570062, member: 93670"] Yes in 1st edition but 3.5dmg170 also included rules for roll stats in order (option 7), I've been talking about 3.x because it still supported many of the things being discussed & was recent enough that the added similarity to 5e makes it easier for more people to discuss the topic. Modern d&d has taken your complaint to such an extreme pedestal that all other ability score generation methods were removed except the one used to generate the elite array & 4d6drop1 arrange as desired. I don't know what options 4e had for generating attributes, but modern d&d has very much pushed the ideas that the GM is only a tourguide to serve the players & removing all of the alternate methods from print is a symptom of that. As to 1e specifically... [spoiler="there were several methods then too, roll in order was only one of them"] [ATTACH type="full"]153210[/ATTACH] [/spoiler]The books presented choices for how attributes could be generated, at least one of those choices pretty much allowed you to choose while some of the others did not. If you agree to the rules set for a game you've agreed & should be expected to follow them or find some other game Since we are getting into the highly irrelevant details of the last specific game where I required players roll in order, I described it[URL='https://www.enworld.org/threads/how-has-d-d-changed-over-the-decades.686433/post-8569992'] here[/URL]. The pitch was what I described there with the roll in order stipulation. One player asked the reasonable question of why & the answer was "warforged are created to order, they don't have a normal upbringing with choices. That forces you out of your comfort zones with characters who never even got to decide what their comfort zone should be & helps you feel how powerless they might have felt about some things". Everyone said "cool sounds fun, when do we start" If "this person"(bob) likes playing fighters & agreed to that but chose to simply ignore or cheat on the rules set for a given campaign they don't get to complain about being forced to not play a fighter because they agreed to the rules. [/QUOTE]
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