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How has D&D changed over the decades?
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<blockquote data-quote="Fifth Element" data-source="post: 8570630" data-attributes="member: 48135"><p>I'm also welcome to lay out why an argument that a particular design decision is inherenlty unfair has legs. There's a strong argument that gating poerwful character types with random rolls is inherently unfair due to the randomness involved. Randomness in play has the chance to even out because a character can make thousands of rolls in its lifespan. But rollng a paldin depends on only a single roll, making randomnes hugely more relevant to it.</p><p></p><p>People can argue that paladins were supposed to be rare as a philosophy. I don't think that's accurate, or at least incomplete. Paladins were supposed to be rare because they were simply more powerful. They had abilities that made them simply better than fighters, because they were fighters with a bunch of extra abilities. There's a good argument that this is inherently unfair, because not only does the character get the benefit that high abilities scores normaly provide - already an advantage provided by randomnes - they also get access to a class with flat-out better stuff.</p><p></p><p>The fact that you could choose not to play this game doesn't make the unfairness disappear. It just means some players accept it, if only because they didn't have any other options.</p></blockquote><p></p>
[QUOTE="Fifth Element, post: 8570630, member: 48135"] I'm also welcome to lay out why an argument that a particular design decision is inherenlty unfair has legs. There's a strong argument that gating poerwful character types with random rolls is inherently unfair due to the randomness involved. Randomness in play has the chance to even out because a character can make thousands of rolls in its lifespan. But rollng a paldin depends on only a single roll, making randomnes hugely more relevant to it. People can argue that paladins were supposed to be rare as a philosophy. I don't think that's accurate, or at least incomplete. Paladins were supposed to be rare because they were simply more powerful. They had abilities that made them simply better than fighters, because they were fighters with a bunch of extra abilities. There's a good argument that this is inherently unfair, because not only does the character get the benefit that high abilities scores normaly provide - already an advantage provided by randomnes - they also get access to a class with flat-out better stuff. The fact that you could choose not to play this game doesn't make the unfairness disappear. It just means some players accept it, if only because they didn't have any other options. [/QUOTE]
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