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How has D&D changed over the decades?
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<blockquote data-quote="Helldritch" data-source="post: 8571008" data-attributes="member: 6855114"><p>Of course it does. You compare a dying man to a game??????? Do you know how that sounds?</p><p>A simple game with no consequences is compared to a life and death situation.</p><p></p><p>No one examples among many. I did not always played with my full library of books with me back then. We were playing at different houses so carrying zounds of books would have been out of the question. DMG, PHB and MM (later MM2 and FF) add to that the adventure itself (usually homebrewed) and I had to come up on the spot. If an NPC had the stats for the class, ok. If not, tough luck.</p><p></p><p>And I have seen zounds of them, including my own 1st character ever. Strange how your experience seems to be systematically better than us. Maybe your DM was much more generous than what we had. Point is, there were tables in which a DM would bypass stat gen to allow any classes and others that did not.</p><p></p><p>And the simple fact of ignoring stat gen in favour of class gen brought the lawful stupid into existence as the strongest of all classes was the paladin that was supposedly rare but that became a common sight. Then many DM found that the class was too powerful and gated it with the Lawful Stupid alignment. Strange how I never had to use the Lawful Stupid in my games. Ho yeah... I used the Stat Gen as it was supposed to be. Make do with what you had rolled.</p><p></p><p><strong>And here do not get me wrong. I absolutely love 5ed.</strong> I find the standard array a bit strong but this is what the game is advocating so I go along with it because I know it has been play tested with these. I know that to make a variation on that, you have to be very careful and warn your players and your players must agree. In modern gaming, standard array is pretty much the basic assumption. Deviation on that is not well seen by the majority of the community.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8571008, member: 6855114"] Of course it does. You compare a dying man to a game??????? Do you know how that sounds? A simple game with no consequences is compared to a life and death situation. No one examples among many. I did not always played with my full library of books with me back then. We were playing at different houses so carrying zounds of books would have been out of the question. DMG, PHB and MM (later MM2 and FF) add to that the adventure itself (usually homebrewed) and I had to come up on the spot. If an NPC had the stats for the class, ok. If not, tough luck. And I have seen zounds of them, including my own 1st character ever. Strange how your experience seems to be systematically better than us. Maybe your DM was much more generous than what we had. Point is, there were tables in which a DM would bypass stat gen to allow any classes and others that did not. And the simple fact of ignoring stat gen in favour of class gen brought the lawful stupid into existence as the strongest of all classes was the paladin that was supposedly rare but that became a common sight. Then many DM found that the class was too powerful and gated it with the Lawful Stupid alignment. Strange how I never had to use the Lawful Stupid in my games. Ho yeah... I used the Stat Gen as it was supposed to be. Make do with what you had rolled. [B]And here do not get me wrong. I absolutely love 5ed.[/B] I find the standard array a bit strong but this is what the game is advocating so I go along with it because I know it has been play tested with these. I know that to make a variation on that, you have to be very careful and warn your players and your players must agree. In modern gaming, standard array is pretty much the basic assumption. Deviation on that is not well seen by the majority of the community. [/QUOTE]
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