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How has D&D changed over the decades?
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<blockquote data-quote="Helldritch" data-source="post: 8571242" data-attributes="member: 6855114"><p>Monty Haul...</p><p>Haven't seen that ugly head in a while.</p><p></p><p>5ed pretty much assume no magic items which is a sad thing. I would have liked to see magic items with bonuses to damage in the form of fire, cold, electricity, necrotic, poison, arcane, radiant, physical and thunder. Instead of having creature with zounds of HP, make their AC a bit higher (especially boss type) and it would have been way better. Now, with bounded accuracy, giving a single +1 item can become problematic for the inexperienced DM (and even some experienced ones). A single plate +1 with a +1 shield can become problematic. AC 22, add shield of faith, warding bond, haste let's be crazy blur means AC 25 (30 if disadvantage does work). Not impossible to hit, but pretty much hard even for the average monsters.</p><p></p><p>So MH does not come from the items a character can have in 5ed. It comes from feats, multiclassing dips and the fact that many classes are charisma based allowing quite a few crazy combination.</p><p></p><p>In 1ed, Monty Haul was easy to remove. Simply use Mordenkainen Disjunction. Anti-magic shell and so on. A beholder with enough minions could become the downfall of MH characters too. But in 5ed? The power is built-in the character, not its items. Items are just a bonus.</p><p></p><p>5ed isn't MH. It is a new ball game. The OP Character. No wonder most campaigns never go higher than 11th level. Most DM can't handle the amount of power the PC have in a reasonable way.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8571242, member: 6855114"] Monty Haul... Haven't seen that ugly head in a while. 5ed pretty much assume no magic items which is a sad thing. I would have liked to see magic items with bonuses to damage in the form of fire, cold, electricity, necrotic, poison, arcane, radiant, physical and thunder. Instead of having creature with zounds of HP, make their AC a bit higher (especially boss type) and it would have been way better. Now, with bounded accuracy, giving a single +1 item can become problematic for the inexperienced DM (and even some experienced ones). A single plate +1 with a +1 shield can become problematic. AC 22, add shield of faith, warding bond, haste let's be crazy blur means AC 25 (30 if disadvantage does work). Not impossible to hit, but pretty much hard even for the average monsters. So MH does not come from the items a character can have in 5ed. It comes from feats, multiclassing dips and the fact that many classes are charisma based allowing quite a few crazy combination. In 1ed, Monty Haul was easy to remove. Simply use Mordenkainen Disjunction. Anti-magic shell and so on. A beholder with enough minions could become the downfall of MH characters too. But in 5ed? The power is built-in the character, not its items. Items are just a bonus. 5ed isn't MH. It is a new ball game. The OP Character. No wonder most campaigns never go higher than 11th level. Most DM can't handle the amount of power the PC have in a reasonable way. [/QUOTE]
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