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How has D&D changed over the decades?
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<blockquote data-quote="Helldritch" data-source="post: 8573154" data-attributes="member: 6855114"><p>5ed added no new tools to the DM. All the tools always were there. Even in 1ed. What was removed is the control of power spike that the DM had over the players. By giving so much to the characters, 5ed tough it claims to give DM power back, did the exact opposite. Whenever I give some DM advice to younger or less experienced DM, I always warn them about the risks of BA and Magic Items in 5ed. There are ways to add more to hit in 5ed and they are even more powerful than their counter part in earlier edition. Advantage/disadvantage is incredibly good as a tool, but players can pretty much fish for adv in almost every combat. Especially if you include flanking.</p><p></p><p></p><p>Both yes and no. As an experienced DM, I know when to say no or how to control the flow of the game without destroying the "agency" but less experienced will often either be overwhelmed or completely neutralize player agencies. Both outcomes are not desirable. As in all things, balance is what works out best. But 5ed is poorly build to provide good advice on how to achieve that on the DM's end.</p><p></p><p>And though I point out the weakness of 5ed. I love it! It is just that it could have been better with a bit more leeway on the DM's side. But that is the way it is. Someday, it might change.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8573154, member: 6855114"] 5ed added no new tools to the DM. All the tools always were there. Even in 1ed. What was removed is the control of power spike that the DM had over the players. By giving so much to the characters, 5ed tough it claims to give DM power back, did the exact opposite. Whenever I give some DM advice to younger or less experienced DM, I always warn them about the risks of BA and Magic Items in 5ed. There are ways to add more to hit in 5ed and they are even more powerful than their counter part in earlier edition. Advantage/disadvantage is incredibly good as a tool, but players can pretty much fish for adv in almost every combat. Especially if you include flanking. Both yes and no. As an experienced DM, I know when to say no or how to control the flow of the game without destroying the "agency" but less experienced will often either be overwhelmed or completely neutralize player agencies. Both outcomes are not desirable. As in all things, balance is what works out best. But 5ed is poorly build to provide good advice on how to achieve that on the DM's end. And though I point out the weakness of 5ed. I love it! It is just that it could have been better with a bit more leeway on the DM's side. But that is the way it is. Someday, it might change. [/QUOTE]
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