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<blockquote data-quote="overgeeked" data-source="post: 8573474" data-attributes="member: 86653"><p>You're assuming they know the level of the monsters, they shouldn't. Again, it takes a CR5 ogre or hill giant reskinned to an orc to challenge a 1st level party. You're not awarding 1800 xp for beating that thing to a 1st-level group. Or you shouldn't be. A "deadly" 1st-level encounter is worth 100 xp per PC. So when they (a 1st-level party) face a deadly encounter (a reskinned CR5 monster), that's what they get (100 XP per character). The designers screwed up and set the bar laughably low. </p><p></p><p>Let's run some numbers. DMG p82-84.</p><p></p><p>A medium encounter is worth 50 XP per PC; a hard encounter is worth 75 XP per PC. Both the budget to build for the DM and the XP award for the PCs after defeating it. An adventuring day consists of 6-8 medium to hard encounters. That's a range from 300 to 600. Interestingly, the DMG gives that lower number, against soft-balling their own system. So averaging that gives us 450 XP for an "average" adventuring day per PC. Assuming a party of four that gives us: 450 x 4 = 1800. Look at that. So the average adventuring day for a 1st-level party of four is 1800 XP...which is exactly one CR5 creature. That's weird. You just have to watch the damage on the attacks so you don't insta-kill a PC every hit. Maybe more attacks a round at reduced damage and you're set. Using a hill giant as an example, CR5 with 104 hit points. A 1st-level party of four can pump out 104 damage in what...3...maybe 4 rounds by using their spells instead of spamming cantrips.</p><p></p><p>The DM becomes adversarial once they try to win. Once they think of the players as the enemy, as an opponent to be beaten, it's over.</p><p></p><p>The PC cannot level without the DM's permission. The DM controls XP. The players cannot simply declare that they've now leveled. That's not how it works. The PCs level at a rate determined by the DM. Milestones, story-based leveling, or XP awarded...it's all up to the DM, not the players. The players cannot say, "I don't care what your homebrew world is, I'm playing X race and Y class, so there." The DM is more than likely going to show that player the door.</p><p></p><p>Still are. And still are completely controlled by the DM.</p><p></p><p>No, they don't.</p><p></p><p>Yes, it is. Only the DM awards magic items. Only the DM awards XP. The DM can veto races, classes, subclasses, etc. If the DM doesn't want something in their game, it's gone. If the DM uses a different XP chart, they do. If the DM homebrews races and classes, they're in. There's no aspect of the game that isn't under the DM's control except for the actions of the PCs once the game starts, short of domination magic.</p><p></p><p>Agreed.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8573474, member: 86653"] You're assuming they know the level of the monsters, they shouldn't. Again, it takes a CR5 ogre or hill giant reskinned to an orc to challenge a 1st level party. You're not awarding 1800 xp for beating that thing to a 1st-level group. Or you shouldn't be. A "deadly" 1st-level encounter is worth 100 xp per PC. So when they (a 1st-level party) face a deadly encounter (a reskinned CR5 monster), that's what they get (100 XP per character). The designers screwed up and set the bar laughably low. Let's run some numbers. DMG p82-84. A medium encounter is worth 50 XP per PC; a hard encounter is worth 75 XP per PC. Both the budget to build for the DM and the XP award for the PCs after defeating it. An adventuring day consists of 6-8 medium to hard encounters. That's a range from 300 to 600. Interestingly, the DMG gives that lower number, against soft-balling their own system. So averaging that gives us 450 XP for an "average" adventuring day per PC. Assuming a party of four that gives us: 450 x 4 = 1800. Look at that. So the average adventuring day for a 1st-level party of four is 1800 XP...which is exactly one CR5 creature. That's weird. You just have to watch the damage on the attacks so you don't insta-kill a PC every hit. Maybe more attacks a round at reduced damage and you're set. Using a hill giant as an example, CR5 with 104 hit points. A 1st-level party of four can pump out 104 damage in what...3...maybe 4 rounds by using their spells instead of spamming cantrips. The DM becomes adversarial once they try to win. Once they think of the players as the enemy, as an opponent to be beaten, it's over. The PC cannot level without the DM's permission. The DM controls XP. The players cannot simply declare that they've now leveled. That's not how it works. The PCs level at a rate determined by the DM. Milestones, story-based leveling, or XP awarded...it's all up to the DM, not the players. The players cannot say, "I don't care what your homebrew world is, I'm playing X race and Y class, so there." The DM is more than likely going to show that player the door. Still are. And still are completely controlled by the DM. No, they don't. Yes, it is. Only the DM awards magic items. Only the DM awards XP. The DM can veto races, classes, subclasses, etc. If the DM doesn't want something in their game, it's gone. If the DM uses a different XP chart, they do. If the DM homebrews races and classes, they're in. There's no aspect of the game that isn't under the DM's control except for the actions of the PCs once the game starts, short of domination magic. Agreed. [/QUOTE]
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