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How has D&D changed over the decades?
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<blockquote data-quote="tetrasodium" data-source="post: 8573836" data-attributes="member: 93670"><p>Good we agree. Casting classes got magic items too. d&d is and has always been a game absolutely <em>swimming</em> in magic items, simply declaring them "optional" & failing to include an allowance in the math crunch (ie monster stats & such) does not eliminate the defacto mandate that they are expected to the point of being required or Wotc would have plenty of hardcover adventures that have zero yet the number of those is likely zero or quite close. If that is a bridge too far or not & where the sweet spot should have been is an entirely different topic from "this is a way it changed"</p><p></p><p>It doesn't matter if a highly subjective statement like "[it] rarely made a difference past low levels" is accurate or not, what matters is that it changed from a structural framework that could be extended in both directions with multiple PCs & world based/NPC/plot factors contributing in aggregate towards the success or failure & difficulty of a given task to the modern one & done sledgehammer. </p><p></p><p></p><p>[spoiler="Modifying the roll or the DC"]</p><p>Circumstances can modify a character’s die roll, and they can modify the Difficulty Class needed to succeed.</p><p>• Circumstances that improve performance, such as having the perfect tools for the job, getting help from another character, and having unusually accurate information, provide a bonus on the die roll.</p><p>• Circumstances that hamper performance, such as being forced to use improvised tools or having misleading information, provide a penalty on the die roll.</p><p>• Circumstances that make the task easier, such as a friendly audience or helpful environmental conditions, decrease the DC.</p><p>• Circumstances that make the task harder, such as a hostile audience or doing work that must be flawless, increase the DC.[/spoiler]</p><p>Thespecific example doesn't matter & that's just the one on dmg pg30. The GM could declare all of those are stacking circumstance bonuses or that some of them are nonstacking specific things. A GM might not have a say on if a magic item that gives a +2 alchemical arcane or whatever bonus, but they as GM certainly have a say when a player does something like "can I use skill/ability/doodad in this nonstandard way to help bob?" as they often did in my experience. The fact that we can play dueling anecdotes till the end of time if players did that often enough is unimportant to the simple fact of they could before and can not now.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8573836, member: 93670"] Good we agree. Casting classes got magic items too. d&d is and has always been a game absolutely [I]swimming[/I] in magic items, simply declaring them "optional" & failing to include an allowance in the math crunch (ie monster stats & such) does not eliminate the defacto mandate that they are expected to the point of being required or Wotc would have plenty of hardcover adventures that have zero yet the number of those is likely zero or quite close. If that is a bridge too far or not & where the sweet spot should have been is an entirely different topic from "this is a way it changed" It doesn't matter if a highly subjective statement like "[it] rarely made a difference past low levels" is accurate or not, what matters is that it changed from a structural framework that could be extended in both directions with multiple PCs & world based/NPC/plot factors contributing in aggregate towards the success or failure & difficulty of a given task to the modern one & done sledgehammer. [spoiler="Modifying the roll or the DC"] Circumstances can modify a character’s die roll, and they can modify the Difficulty Class needed to succeed. • Circumstances that improve performance, such as having the perfect tools for the job, getting help from another character, and having unusually accurate information, provide a bonus on the die roll. • Circumstances that hamper performance, such as being forced to use improvised tools or having misleading information, provide a penalty on the die roll. • Circumstances that make the task easier, such as a friendly audience or helpful environmental conditions, decrease the DC. • Circumstances that make the task harder, such as a hostile audience or doing work that must be flawless, increase the DC.[/spoiler] Thespecific example doesn't matter & that's just the one on dmg pg30. The GM could declare all of those are stacking circumstance bonuses or that some of them are nonstacking specific things. A GM might not have a say on if a magic item that gives a +2 alchemical arcane or whatever bonus, but they as GM certainly have a say when a player does something like "can I use skill/ability/doodad in this nonstandard way to help bob?" as they often did in my experience. The fact that we can play dueling anecdotes till the end of time if players did that often enough is unimportant to the simple fact of they could before and can not now. [/QUOTE]
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