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General Tabletop Discussion
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How has D&D changed over the decades?
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<blockquote data-quote="Helldritch" data-source="post: 8573940" data-attributes="member: 6855114"><p>Again you forget that what was given in 3ed was gated in the power of the DM to exactly allow the creation of magical items. Be it experience or gold. If you had one but not the other, tough luck for the players to make magical items. Spell access for magic user was a real thing (3ed) and only the sorcer could choose its spell but the list was pretty limited. </p><p></p><p>4th edition also restricted magical item creation in the same way (more or less). It is exactly that type of restriction that was removed completely in 5ed. How do you restrict something that is no longer needed? Magic items were necessary in all previous other edition. Yes DM power was supposedly restrained but ultimately, you can not build magical items if you do not have the ressources to build them in the first place. By removing the players dependency on magical items, the control the DM on the advancement of the character was removed.</p><p></p><p>Also. Never underestimate what players know about the rules. I always assume that they know as much or even more than I. This is why that to all new players I say that some monsters are tweaked, that bought adventures might have been modified. They know, be sure about that. So if you make things up on the fly, some players will notice and of a TPK results from that tweak, be ready to get a backlash.</p><p></p><p>You can not simply look at one rule or item and say yes or no. You have to look at whole deal. 5ed is great, but it made players agency way more harder to control and direct for the DM. And here I do not mean prevent, I simply mean restricting to make things funnier for everybody so that a weak player will shine too. Now it is way harder.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8573940, member: 6855114"] Again you forget that what was given in 3ed was gated in the power of the DM to exactly allow the creation of magical items. Be it experience or gold. If you had one but not the other, tough luck for the players to make magical items. Spell access for magic user was a real thing (3ed) and only the sorcer could choose its spell but the list was pretty limited. 4th edition also restricted magical item creation in the same way (more or less). It is exactly that type of restriction that was removed completely in 5ed. How do you restrict something that is no longer needed? Magic items were necessary in all previous other edition. Yes DM power was supposedly restrained but ultimately, you can not build magical items if you do not have the ressources to build them in the first place. By removing the players dependency on magical items, the control the DM on the advancement of the character was removed. Also. Never underestimate what players know about the rules. I always assume that they know as much or even more than I. This is why that to all new players I say that some monsters are tweaked, that bought adventures might have been modified. They know, be sure about that. So if you make things up on the fly, some players will notice and of a TPK results from that tweak, be ready to get a backlash. You can not simply look at one rule or item and say yes or no. You have to look at whole deal. 5ed is great, but it made players agency way more harder to control and direct for the DM. And here I do not mean prevent, I simply mean restricting to make things funnier for everybody so that a weak player will shine too. Now it is way harder. [/QUOTE]
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How has D&D changed over the decades?
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