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How has D&D changed over the decades?
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<blockquote data-quote="tetrasodium" data-source="post: 8573985" data-attributes="member: 93670"><p>Here are a few reasonable ways that power could be used that are only an "issue" if the GM's role is life support for <em>The</em> Main Character's story.</p><ul> <li data-xf-list-type="ul">"I have this kinda stuff prepared & will let the players do random kill quests or whatever here, but they don't pay well compared to stuff that points in the direction I have prepared because I have it prepared"</li> <li data-xf-list-type="ul">"wow... I don't know much about that part of the world I won't stop the players from going there but everything is super expensive & the players are not going to get much as incentive to go anywhere else I do know"</li> <li data-xf-list-type="ul">"Holy crap, why do they want to stay here? it's perfect & there is nothing that needs doing, everyone says they want to keep playing but I have nothing I can think of here"</li> <li data-xf-list-type="ul">"OMGOMG I made these guys to be the bad guys to such an obvious degree that I wouldn't need more than vague allusions to how bad they are why the heck do the players want to work for them?!... evil henchmen pay is laughably close to almost nothing... problem solved!"</li> <li data-xf-list-type="ul">"There is a ton of really cool poltstuff coming to a hilt here, I want to space things out so the players can enjoy it & can just give a fraction of the needed gold so they will have a desire to keep on with the steady paycheck from the boss"</li> <li data-xf-list-type="ul">so on & so forth.</li> </ul></blockquote><p></p>
[QUOTE="tetrasodium, post: 8573985, member: 93670"] Here are a few reasonable ways that power could be used that are only an "issue" if the GM's role is life support for [I]The[/I] Main Character's story. [LIST] [*]"I have this kinda stuff prepared & will let the players do random kill quests or whatever here, but they don't pay well compared to stuff that points in the direction I have prepared because I have it prepared" [*]"wow... I don't know much about that part of the world I won't stop the players from going there but everything is super expensive & the players are not going to get much as incentive to go anywhere else I do know" [*]"Holy crap, why do they want to stay here? it's perfect & there is nothing that needs doing, everyone says they want to keep playing but I have nothing I can think of here" [*]"OMGOMG I made these guys to be the bad guys to such an obvious degree that I wouldn't need more than vague allusions to how bad they are why the heck do the players want to work for them?!... evil henchmen pay is laughably close to almost nothing... problem solved!" [*]"There is a ton of really cool poltstuff coming to a hilt here, I want to space things out so the players can enjoy it & can just give a fraction of the needed gold so they will have a desire to keep on with the steady paycheck from the boss" [*]so on & so forth. [/LIST] [/QUOTE]
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