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How has D&D changed over the decades?
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<blockquote data-quote="Helldritch" data-source="post: 8574123" data-attributes="member: 6855114"><p>I strongly encourage you to read about the artificer in 5ed. It will be enlightening I assure you. If you read it already. Do a second read, you missed a few things.</p><p></p><p>Downtime can also be in the hands of the players. It depends entirely on the type of game you do. In quests such as OotA, RotFM downtime is scarce but in episodic games with various linked adventures with years between adventure, it is present aplenty and then you have different variations in which players might not want to do what you want them to do because of their agency....</p><p></p><p>Strange again how my arguments can be handwaved but yours can't. If anything, your arguments are even more shaker than mine. At least I have numerous examples in my area that gives me the firm impression (because using certainty would simply be not true, there are a few that do not have this problem) that what I said is real and not a fantasy of mine. Out of the bat, it maybe around 60 or so DMs which have asked me these questions. Anecdotal? Maybe. But the numbers are sufficient for me to have thought about it and reached these conclusions.</p><p></p><p>And do you know what? Based on the feedback I received from those that cared enough to give some, my advice did help a lot. If there were no problems as you claim, my advice would not have helped at all. You may dismiss my argument all you want, so far, the facts only reinforce my position. Not for you, I presume as much, but so far your own arguments are as shaky to me as mine are to you. At least, I know that advice did help. Can you say the same?</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8574123, member: 6855114"] I strongly encourage you to read about the artificer in 5ed. It will be enlightening I assure you. If you read it already. Do a second read, you missed a few things. Downtime can also be in the hands of the players. It depends entirely on the type of game you do. In quests such as OotA, RotFM downtime is scarce but in episodic games with various linked adventures with years between adventure, it is present aplenty and then you have different variations in which players might not want to do what you want them to do because of their agency.... Strange again how my arguments can be handwaved but yours can't. If anything, your arguments are even more shaker than mine. At least I have numerous examples in my area that gives me the firm impression (because using certainty would simply be not true, there are a few that do not have this problem) that what I said is real and not a fantasy of mine. Out of the bat, it maybe around 60 or so DMs which have asked me these questions. Anecdotal? Maybe. But the numbers are sufficient for me to have thought about it and reached these conclusions. And do you know what? Based on the feedback I received from those that cared enough to give some, my advice did help a lot. If there were no problems as you claim, my advice would not have helped at all. You may dismiss my argument all you want, so far, the facts only reinforce my position. Not for you, I presume as much, but so far your own arguments are as shaky to me as mine are to you. At least, I know that advice did help. Can you say the same? [/QUOTE]
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