Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How has D&D changed over the decades?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 8574452" data-attributes="member: 7635"><p>So gotcha number 1: My backstory begins with the notion a DM says, "Let's play D&D" not "I'm running Curse of Strahd". You let me know you're running an AP; I'll make my origin fit a little better with the AP. </p><p></p><p>THAT SAID</p><p></p><p>If my background will never have bearing on the game, I simply won't have a background. I can play a murderhobo whose family was murdered just as easily as I can play a character with a fleshed-out genealogy. But I will return the favor: your world's history and lore will mean nothing to my PC. If you expect me to care about your world, I expect you to care about my character. </p><p></p><p>Sadly, these bullets make me believe I was right. You assume the worst of your players and any attempt to wrest even a modicum of agency from the DM is tantamount to a coup attempt. Rather than reward a player for engaging with your world and providing plot hooks, you assume I am some Mary Sue trying to make the game all about my own story. </p><p>I spent too many years playing under antagonistic DMs who believed their stories were great and we were privileged to be hearing them, often times to the point our characters were inconsequential. They didn't care if our PCs had goals, ideals, desires, families, or I swear-to-god names, they just were there so we could bask in the glory of their game. I have grown to desire games where my character's place in the world matters. </p><p></p><p>Gotcha #2: Without knowledge of your Chargen rules, I assumed a bog-standard D&D world. Running Eberron might change the details (replace dragon with Daelkyr, for example). Doesn't change the scenario.</p><p></p><p><a href="https://en.wikipedia.org/wiki/The_Hobbit" target="_blank">Too late. </a>And I already do DM 50% of the time. </p><p></p><p>This is The Way.</p><p></p><p>My current game is set in Ravenloft and consists of six PCs, all from different domains, who are assisting a mysterious library. Despite this, each has their own goal: to stop the vampire who partially turned the dhampir, to recover a lost love through mad science, to learn the origin of their creation, to escape the hag that has been hunting them since birth, etc. Each gets their own mini arc in the overall narrative along with the main arc. Each gets a storyline to be the main draw, and in return they get to see the other PCs also get their day in... (Well, sun doesn't seem appropriate for Ravenloft, now does it?) They enjoy the story laid out and still feel like they created a part of it. They are connected, their choices mattered even before the game started.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8574452, member: 7635"] So gotcha number 1: My backstory begins with the notion a DM says, "Let's play D&D" not "I'm running Curse of Strahd". You let me know you're running an AP; I'll make my origin fit a little better with the AP. THAT SAID If my background will never have bearing on the game, I simply won't have a background. I can play a murderhobo whose family was murdered just as easily as I can play a character with a fleshed-out genealogy. But I will return the favor: your world's history and lore will mean nothing to my PC. If you expect me to care about your world, I expect you to care about my character. Sadly, these bullets make me believe I was right. You assume the worst of your players and any attempt to wrest even a modicum of agency from the DM is tantamount to a coup attempt. Rather than reward a player for engaging with your world and providing plot hooks, you assume I am some Mary Sue trying to make the game all about my own story. I spent too many years playing under antagonistic DMs who believed their stories were great and we were privileged to be hearing them, often times to the point our characters were inconsequential. They didn't care if our PCs had goals, ideals, desires, families, or I swear-to-god names, they just were there so we could bask in the glory of their game. I have grown to desire games where my character's place in the world matters. Gotcha #2: Without knowledge of your Chargen rules, I assumed a bog-standard D&D world. Running Eberron might change the details (replace dragon with Daelkyr, for example). Doesn't change the scenario. [URL='https://en.wikipedia.org/wiki/The_Hobbit']Too late. [/URL]And I already do DM 50% of the time. This is The Way. My current game is set in Ravenloft and consists of six PCs, all from different domains, who are assisting a mysterious library. Despite this, each has their own goal: to stop the vampire who partially turned the dhampir, to recover a lost love through mad science, to learn the origin of their creation, to escape the hag that has been hunting them since birth, etc. Each gets their own mini arc in the overall narrative along with the main arc. Each gets a storyline to be the main draw, and in return they get to see the other PCs also get their day in... (Well, sun doesn't seem appropriate for Ravenloft, now does it?) They enjoy the story laid out and still feel like they created a part of it. They are connected, their choices mattered even before the game started. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How has D&D changed over the decades?
Top