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How has D&D changed over the decades?
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<blockquote data-quote="Kannik" data-source="post: 8575353" data-attributes="member: 984"><p>Please, let's not add an ageist angle to the "snowflake", 'afraid of challenge', and 'DM emasculation' denigrations. </p><p></p><p>Much of what is being debated here I would say has less to do with any edition change (nor even any societal change, but that'd be a different thread) and instead describes group dynamics and personalities that have been common throughout D&D's history. Furthermore I'd say that's the crux -- because it's about group dynamics and personalities and thus it isn't a thing the rules or the edition needs or can address. I don't subscribe to the idea that greater character flexibility and capability in the rules equals loss of DM control or player entitlement to being the star of the show. </p><p></p><p>Yes, you have experiences, including some extreme cases on either end of the spectrum, whether it be players or DMs who are the ones who are being demanding or unyielding or what have you. My own experiences are the opposite. The groups I'm in today, some with newer players and some with veteran players and some mixed, do not remarkedly feel different to me as compared to the groups I've been in over the years. I've detected no shift in that variety of personalities, playstyles, or campaign styles (and, as I noted above, even amongst the same group and same players, shifting from campaign to campaign). </p><p></p><p>All through the years when there's been a clash of expectations is when the conversations began to either come to a point of alignment (including inviting people to try something new) or to part ways.</p></blockquote><p></p>
[QUOTE="Kannik, post: 8575353, member: 984"] Please, let's not add an ageist angle to the "snowflake", 'afraid of challenge', and 'DM emasculation' denigrations. Much of what is being debated here I would say has less to do with any edition change (nor even any societal change, but that'd be a different thread) and instead describes group dynamics and personalities that have been common throughout D&D's history. Furthermore I'd say that's the crux -- because it's about group dynamics and personalities and thus it isn't a thing the rules or the edition needs or can address. I don't subscribe to the idea that greater character flexibility and capability in the rules equals loss of DM control or player entitlement to being the star of the show. Yes, you have experiences, including some extreme cases on either end of the spectrum, whether it be players or DMs who are the ones who are being demanding or unyielding or what have you. My own experiences are the opposite. The groups I'm in today, some with newer players and some with veteran players and some mixed, do not remarkedly feel different to me as compared to the groups I've been in over the years. I've detected no shift in that variety of personalities, playstyles, or campaign styles (and, as I noted above, even amongst the same group and same players, shifting from campaign to campaign). All through the years when there's been a clash of expectations is when the conversations began to either come to a point of alignment (including inviting people to try something new) or to part ways. [/QUOTE]
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How has D&D changed over the decades?
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