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How has D&D changed over the decades?
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<blockquote data-quote="Lanefan" data-source="post: 8575500" data-attributes="member: 29398"><p>Ah, you're looking at selfish in a different light than I am.</p><p></p><p>I agree that it doesn't encourage spotlight-hogging by any one particular player at the table. When I refer to selfish players I'm talking about "players" as a massed general group, meanign that of course there's individual exceptions in all directions.</p><p></p><p>The "caving" part lies in the give-the-players-what-they-want design philosophy that, while pleasing to players for whom the game has been made less demanding/challenging to play, doesn't make the overall game any better in the long run.</p><p></p><p>In some ways yes - most notably in the return to a more rulings-over-rules ethos - though in some other ways 5e stepped even farther away from old-school than any prior edition. Many of these other ways involve making the game easier on the PCs and-or the players.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8575500, member: 29398"] Ah, you're looking at selfish in a different light than I am. I agree that it doesn't encourage spotlight-hogging by any one particular player at the table. When I refer to selfish players I'm talking about "players" as a massed general group, meanign that of course there's individual exceptions in all directions. The "caving" part lies in the give-the-players-what-they-want design philosophy that, while pleasing to players for whom the game has been made less demanding/challenging to play, doesn't make the overall game any better in the long run. In some ways yes - most notably in the return to a more rulings-over-rules ethos - though in some other ways 5e stepped even farther away from old-school than any prior edition. Many of these other ways involve making the game easier on the PCs and-or the players. [/QUOTE]
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How has D&D changed over the decades?
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