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How has D&D changed over the decades?
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<blockquote data-quote="Hussar" data-source="post: 8575579" data-attributes="member: 22779"><p>I have a fairly new group right now. We've been gaming together for about a year or so now. Half of the group I met through the game, while the other half came with me when our last group parted ways. </p><p></p><p>So, I've been through the "rebuilding a group" process for the first time in about 10 years.</p><p></p><p>I really, really haven't seen any difference. Some people want to be able to show up to the table, play their time, and that's the sum total of their contribution. Some people want to dive in a bit more. Some people want to dive in a LOT more. This is edition and age independent. </p><p></p><p>Since this is a thread about changes in D&D over time, I'm frankly baffled the people see this as edition dependent.</p><p></p><p>Wayyyy back in the day, I had players try all sorts of stuff. They saw something in Dragon and wanted to try it out - resulting in a Son of Kord character from an ancient Dragon (might even have been The Dragon at the time). Minotaur characters after Dragonlance made an appearance but long before the DL hardback. Gunslingers a la The Dark Tower were a HUGE thing. So on and so forth. Players coming with massive backstories or complete blank slates. </p><p></p><p>None of this has changed at all.</p><p></p><p>I think something that has changed though is the level of self-examination we tend to do. The language around "social contract" and "play preference" has expanded considerably. Session Zero is a pretty common thing now that, once upon a time, was a new idea. Some groups took the "Only the DM should see the DMG" advice to heart. My group didn't. We all took turns running adventures. It wasn't until I got into university that I had even heard of the idea that a group only had one DM. <img class="smilie smilie--emoji" alt="🤯" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f92f.png" title="Exploding head :exploding_head:" data-shortname=":exploding_head:" loading="lazy" width="64" height="64" /> </p><p></p><p>Perhaps the largest change in D&D is the level of communication between tables and the ability to be exposed to different playstyles.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8575579, member: 22779"] I have a fairly new group right now. We've been gaming together for about a year or so now. Half of the group I met through the game, while the other half came with me when our last group parted ways. So, I've been through the "rebuilding a group" process for the first time in about 10 years. I really, really haven't seen any difference. Some people want to be able to show up to the table, play their time, and that's the sum total of their contribution. Some people want to dive in a bit more. Some people want to dive in a LOT more. This is edition and age independent. Since this is a thread about changes in D&D over time, I'm frankly baffled the people see this as edition dependent. Wayyyy back in the day, I had players try all sorts of stuff. They saw something in Dragon and wanted to try it out - resulting in a Son of Kord character from an ancient Dragon (might even have been The Dragon at the time). Minotaur characters after Dragonlance made an appearance but long before the DL hardback. Gunslingers a la The Dark Tower were a HUGE thing. So on and so forth. Players coming with massive backstories or complete blank slates. None of this has changed at all. I think something that has changed though is the level of self-examination we tend to do. The language around "social contract" and "play preference" has expanded considerably. Session Zero is a pretty common thing now that, once upon a time, was a new idea. Some groups took the "Only the DM should see the DMG" advice to heart. My group didn't. We all took turns running adventures. It wasn't until I got into university that I had even heard of the idea that a group only had one DM. 🤯 Perhaps the largest change in D&D is the level of communication between tables and the ability to be exposed to different playstyles. [/QUOTE]
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