Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How has D&D changed over the decades?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 8576898" data-attributes="member: 93670"><p>No, that is a symptom of my point. Much of my point lies on facts,</p><ul> <li data-xf-list-type="ul">modern d&d is less lethal than prior editions*. That reduced lethality has a lot of side effects, one of them is the fact that the GM can no longer incentivize cooperative character creation & such by providing mitigating factors like higher stats a free feat a magic item or whatever other common thing.<ul> <li data-xf-list-type="ul">doing those things in modern d&d will overpower the now very powerful characters with little risk of death because the system is designed so that the lethality is so low.</li> </ul></li> <li data-xf-list-type="ul">Magic items were once required to varying degrees in past editions & are now no longer required at all as wotc loves to say "magic items are optional"<ul> <li data-xf-list-type="ul">with magic items being optional & not needed in modern d&d the gm has extremely limited leeway in how much they can give with magic items before it disrupts the game with overpowered characters who require encounters of say...."<a href="https://www.enworld.org/threads/how-has-d-d-changed-over-the-decades.686433/post-8576532" target="_blank">hordes of foes or CR foes 8+</a>" in order to be challenged at all due to the power those magic items add to already very powerful characters in a system with minimal chance of death. That puts the players in a position where any influence upon them including simply challenging their characters can be viewed as hostile abusive killer GM'ing.</li> </ul></li> <li data-xf-list-type="ul">The GM could use filling that need in various ways to incentivize players & shift balance. Lacking those tools the gm is unable to do those things in modern d&d</li> </ul><p>.</p><p></p><p></p><p></p><p>In a discussion about how the GM is no longer able to use tools they once could to incentivize player interest & choices during play or resolve points of conflict in backstories that need resolving it is important to illustrate reasonable examples of things those tools could resolve in a hypothetical example like your Thorin one. The fact that over the years I've had to regularly make those same kinds of corrections to resistant players who came in knowing that it was an eberron game before pitching thorin makes it even more reasonable to point out. If there were no issues that needed correction with the thorin example it would have made a bad example on my part to pointlessly say words like "this is great it fits my AiME inspired game perfect & GM's obviously don't need those tools because of this one example" rather than shifting worlds or something in order to give a hypothetical reaction that might provide some amount of clarity to your question in the context of the tools discussion.</p><p></p><p>As to that bolded bit, no that would have been like vowing to play a murder hobo who cares nothing for the world as <em>someone </em>did. Instead I said reasonable things like "I tend to use dragons more like eberron's dragons & this conflicts". I used statements like that because they are reasonable ones that allow a player who is interested in resolving the conflict to do so and provides important information that the player could ask about if they don't know how eberron's dragons differ. "</p><p></p><p>* 4e excluded simply because I didn't play it enough to speak confidently on it & all of the usual 4e quagmire reasons</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8576898, member: 93670"] No, that is a symptom of my point. Much of my point lies on facts, [LIST] [*]modern d&d is less lethal than prior editions*. That reduced lethality has a lot of side effects, one of them is the fact that the GM can no longer incentivize cooperative character creation & such by providing mitigating factors like higher stats a free feat a magic item or whatever other common thing. [LIST] [*]doing those things in modern d&d will overpower the now very powerful characters with little risk of death because the system is designed so that the lethality is so low. [/LIST] [*]Magic items were once required to varying degrees in past editions & are now no longer required at all as wotc loves to say "magic items are optional" [LIST] [*]with magic items being optional & not needed in modern d&d the gm has extremely limited leeway in how much they can give with magic items before it disrupts the game with overpowered characters who require encounters of say...."[URL='https://www.enworld.org/threads/how-has-d-d-changed-over-the-decades.686433/post-8576532']hordes of foes or CR foes 8+[/URL]" in order to be challenged at all due to the power those magic items add to already very powerful characters in a system with minimal chance of death. That puts the players in a position where any influence upon them including simply challenging their characters can be viewed as hostile abusive killer GM'ing. [/LIST] [*]The GM could use filling that need in various ways to incentivize players & shift balance. Lacking those tools the gm is unable to do those things in modern d&d [/LIST] . In a discussion about how the GM is no longer able to use tools they once could to incentivize player interest & choices during play or resolve points of conflict in backstories that need resolving it is important to illustrate reasonable examples of things those tools could resolve in a hypothetical example like your Thorin one. The fact that over the years I've had to regularly make those same kinds of corrections to resistant players who came in knowing that it was an eberron game before pitching thorin makes it even more reasonable to point out. If there were no issues that needed correction with the thorin example it would have made a bad example on my part to pointlessly say words like "this is great it fits my AiME inspired game perfect & GM's obviously don't need those tools because of this one example" rather than shifting worlds or something in order to give a hypothetical reaction that might provide some amount of clarity to your question in the context of the tools discussion. As to that bolded bit, no that would have been like vowing to play a murder hobo who cares nothing for the world as [I]someone [/I]did. Instead I said reasonable things like "I tend to use dragons more like eberron's dragons & this conflicts". I used statements like that because they are reasonable ones that allow a player who is interested in resolving the conflict to do so and provides important information that the player could ask about if they don't know how eberron's dragons differ. " * 4e excluded simply because I didn't play it enough to speak confidently on it & all of the usual 4e quagmire reasons [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How has D&D changed over the decades?
Top