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How has D&D changed over the decades?
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<blockquote data-quote="Helldritch" data-source="post: 8577002" data-attributes="member: 6855114"><p>Ha... that is a different experience than mine.</p><p>I have seen more TPK in 5ed than in anyother edition.</p><p>Survivability is so high that players used to take the "easy" solution, since I will heal over long rest. They used to really extend their capacity. It is only when I went full grimdark and gritty realism (my version of it) that TPK ceased. By being more careful and knowing that they would have to spend resource to actually heal that the players stopped acting like their actions could have repercussions. Now, in our current campaigns: OotA (second try for the young group) 4 death, 2 revived, 2 permanent ones. They are now level 11.</p><p>2nd group does various adventures (a mega dungeon). 12 death, 8 permanent ones, 2 characters remains from the original groups. All new characters are former henchmen/hirelings or npc that were rescued. Characters are around an average level 13 now (lowest is 12th highest is 16th). And that is but two campaigns. Do you understand why background does not ring so much interests for us?</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8577002, member: 6855114"] Ha... that is a different experience than mine. I have seen more TPK in 5ed than in anyother edition. Survivability is so high that players used to take the "easy" solution, since I will heal over long rest. They used to really extend their capacity. It is only when I went full grimdark and gritty realism (my version of it) that TPK ceased. By being more careful and knowing that they would have to spend resource to actually heal that the players stopped acting like their actions could have repercussions. Now, in our current campaigns: OotA (second try for the young group) 4 death, 2 revived, 2 permanent ones. They are now level 11. 2nd group does various adventures (a mega dungeon). 12 death, 8 permanent ones, 2 characters remains from the original groups. All new characters are former henchmen/hirelings or npc that were rescued. Characters are around an average level 13 now (lowest is 12th highest is 16th). And that is but two campaigns. Do you understand why background does not ring so much interests for us? [/QUOTE]
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