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<blockquote data-quote="Hussar" data-source="post: 8577615" data-attributes="member: 22779"><p>Hang on though.</p><p></p><p>The cleric cast a spell - ability inherent to the character class. The wizard casts a spell - an ability inherent to the character class. The fighter gives up a magic sword - the only thing in this story that isn't inherent to the class. Fighter goes full defense (takes the Dodge action) - straight up rules from the character sheet and nothing particularly creative here.</p><p></p><p>How is this not looking at character sheet as a set of keys? Because the players looked at each other's character sheets and came up with a plan together? It's creative, sure, but, it's still 100% looking at character sheets to solve the problem. It's not like they did anything that required anything other than direct spell descriptions. </p><p></p><p>IOW, this example could have been done in any edition and uses nothing but the mechanics of that edition. That's generally not what people mean when they say that the players are being creative. Now, to me, I love it and I would absolutely reward the group for doing this. It's a fantastic solution to a problem and I love it when players actually work together to solve something. It's why I adored the Warlord class which rewards this sort of play directly all the time. But, this isn't really what is generally meant when people talk about how this or that edition forces creativity.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8577615, member: 22779"] Hang on though. The cleric cast a spell - ability inherent to the character class. The wizard casts a spell - an ability inherent to the character class. The fighter gives up a magic sword - the only thing in this story that isn't inherent to the class. Fighter goes full defense (takes the Dodge action) - straight up rules from the character sheet and nothing particularly creative here. How is this not looking at character sheet as a set of keys? Because the players looked at each other's character sheets and came up with a plan together? It's creative, sure, but, it's still 100% looking at character sheets to solve the problem. It's not like they did anything that required anything other than direct spell descriptions. IOW, this example could have been done in any edition and uses nothing but the mechanics of that edition. That's generally not what people mean when they say that the players are being creative. Now, to me, I love it and I would absolutely reward the group for doing this. It's a fantastic solution to a problem and I love it when players actually work together to solve something. It's why I adored the Warlord class which rewards this sort of play directly all the time. But, this isn't really what is generally meant when people talk about how this or that edition forces creativity. [/QUOTE]
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