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How has D&D changed over the decades?
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<blockquote data-quote="JiffyPopTart" data-source="post: 8579025" data-attributes="member: 4881"><p>I see what you are saying. My point might be better made rephrased.</p><p></p><p>If I have an adventure set in a lost cave that might contain a dragon...then the lost cave containing a dragon is the "adventure". The adventure may or may not have places and encounters in it that occur in the forest outside the mountain.</p><p></p><p>Your process (rolling 8 encounters and building interelationships between them) is a great way to make another adventure, but then it crashes to fill the function of a wandering monster encounter by the very nature that it's all planned out ahead of time.</p><p></p><p>So you either end up with the one encounter (vets vs bugbears) that is truly "random" and it's up to the players to decide to engage, which let's them off the hook of forcing all 8 in one day. Alternately you can keep slinging the pile of encounters at them over the course of the day regardless of their choice which both limits their agency and has just added an entirely different adventure instead of a simple encounter or two on the way to the original adventure.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8579025, member: 4881"] I see what you are saying. My point might be better made rephrased. If I have an adventure set in a lost cave that might contain a dragon...then the lost cave containing a dragon is the "adventure". The adventure may or may not have places and encounters in it that occur in the forest outside the mountain. Your process (rolling 8 encounters and building interelationships between them) is a great way to make another adventure, but then it crashes to fill the function of a wandering monster encounter by the very nature that it's all planned out ahead of time. So you either end up with the one encounter (vets vs bugbears) that is truly "random" and it's up to the players to decide to engage, which let's them off the hook of forcing all 8 in one day. Alternately you can keep slinging the pile of encounters at them over the course of the day regardless of their choice which both limits their agency and has just added an entirely different adventure instead of a simple encounter or two on the way to the original adventure. [/QUOTE]
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How has D&D changed over the decades?
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