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How has D&D changed over the decades?
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<blockquote data-quote="Minigiant" data-source="post: 8580084" data-attributes="member: 63508"><p>I don't know if that's true.</p><p></p><p>I think the basline of people coming in 5e is that a random encounter is medium.</p><p></p><p></p><p></p><p>Basically in 5e, if a DM throws an encounter at a party with zero hints of difficulty a player with a 5e mindset will mentally default it to medium. This creates a sense of shock when it is calculated for hard or deadly.</p><p></p><p><em>In my experience</em>, 1e was defaulted for a mindset of any encounter to be difficult. So you get less pop of when a encounter is more difficult. However you get a bigger rush of power when an encounter is easy and you crush the foe.</p><p></p><p>4e was an anomaly as it was bult for every encounter to be hard. Bad tactics or getting nova would drop you low. However leveling doesn't give you a cushion vs an encounter in appropriate ranges.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8580084, member: 63508"] I don't know if that's true. I think the basline of people coming in 5e is that a random encounter is medium. Basically in 5e, if a DM throws an encounter at a party with zero hints of difficulty a player with a 5e mindset will mentally default it to medium. This creates a sense of shock when it is calculated for hard or deadly. [I]In my experience[/I], 1e was defaulted for a mindset of any encounter to be difficult. So you get less pop of when a encounter is more difficult. However you get a bigger rush of power when an encounter is easy and you crush the foe. 4e was an anomaly as it was bult for every encounter to be hard. Bad tactics or getting nova would drop you low. However leveling doesn't give you a cushion vs an encounter in appropriate ranges. [/QUOTE]
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