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How has D&D changed over the decades?
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<blockquote data-quote="Remathilis" data-source="post: 8580195" data-attributes="member: 7635"><p>Wing it mode = when the players say "we go north" and the DM decides what is north = procedurally generated hexcrawls (with a slight variation of randomly rolled vs pulled out of the DMs kiester and squares vs hexes). It eliminates any preplanned material like stocked dungeons, modules and APs since there is no guarantee the players will take the hook. </p><p></p><p>"But Remathilis," you say, "a good DM could just repurpose a dungeon. He can add bread crumbs back to the module or he can add consequences that steer back to the AP's boundaries. That material isn't wasted!" To which I reply that nothing in that "random encounters" list is either, it just needs to be repurposed if the PCs don't take the bait. There is a meme I saw: a railroad is forcing your PCs to go to a specific town, a sandbox is giving them a choice of three towns, but they're all the same town anyway. What [USER=6855114]@Helldritch[/USER] appears to be doing, though a little more formal than I do, is setting up the same kind of preplanned reusable content and fitting it where the PCs go.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8580195, member: 7635"] Wing it mode = when the players say "we go north" and the DM decides what is north = procedurally generated hexcrawls (with a slight variation of randomly rolled vs pulled out of the DMs kiester and squares vs hexes). It eliminates any preplanned material like stocked dungeons, modules and APs since there is no guarantee the players will take the hook. "But Remathilis," you say, "a good DM could just repurpose a dungeon. He can add bread crumbs back to the module or he can add consequences that steer back to the AP's boundaries. That material isn't wasted!" To which I reply that nothing in that "random encounters" list is either, it just needs to be repurposed if the PCs don't take the bait. There is a meme I saw: a railroad is forcing your PCs to go to a specific town, a sandbox is giving them a choice of three towns, but they're all the same town anyway. What [USER=6855114]@Helldritch[/USER] appears to be doing, though a little more formal than I do, is setting up the same kind of preplanned reusable content and fitting it where the PCs go. [/QUOTE]
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