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General Tabletop Discussion
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How has D&D changed over the decades?
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<blockquote data-quote="Jer" data-source="post: 8580348" data-attributes="member: 19857"><p>As someone who DMed at the time - no, just no. Players had preferences and would push back on DMs. At the extreme they would leave games if the DM was perceived as being a jerk, but even with DMs who weren't trying to be a jerk the players would push forward their ideas of what they wanted in the game. And we'd negotiate things because that's just how things work.</p><p></p><p>The difference between then and now is that back then the DM "advice" (such as it was) was to set yourself in opposition to the players. The players were viewed as at best people trying to destroy your beautiful game world and at worst children who needed to be "taught lessons" through your abuse of their characters. DM advice since the 90s has been much better about recognizing that the DM and the players shouldn't be in opposition in most gaming situations. The DM sets up the world but they aren't trying to "beat" the players and the players don't "beat" the DM when they overcome their encounters.</p></blockquote><p></p>
[QUOTE="Jer, post: 8580348, member: 19857"] As someone who DMed at the time - no, just no. Players had preferences and would push back on DMs. At the extreme they would leave games if the DM was perceived as being a jerk, but even with DMs who weren't trying to be a jerk the players would push forward their ideas of what they wanted in the game. And we'd negotiate things because that's just how things work. The difference between then and now is that back then the DM "advice" (such as it was) was to set yourself in opposition to the players. The players were viewed as at best people trying to destroy your beautiful game world and at worst children who needed to be "taught lessons" through your abuse of their characters. DM advice since the 90s has been much better about recognizing that the DM and the players shouldn't be in opposition in most gaming situations. The DM sets up the world but they aren't trying to "beat" the players and the players don't "beat" the DM when they overcome their encounters. [/QUOTE]
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Community
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How has D&D changed over the decades?
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