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How has D&D changed over the decades?
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<blockquote data-quote="Helldritch" data-source="post: 8580859" data-attributes="member: 6855114"><p>Ishhh... my players would never do that and never did. It is a call for a few rolls.</p><p></p><p>It is simple, what I do is on the fly I adjust the encounters to either softly pushing the players toward my prepared stuff or I can go hard and nudge them in the direction I want them to go or I just drop the matter and let them do whatever they want. It entirely depends on the type of campaign, the goals that the players have decided and the event around the world that will evolve from the players doing or not doing the prepared stuff.</p><p></p><p>What I like people to be aware of, is that the story is both in the DMs hand and in the players' hands. A big question of mutual respect means that the players will engage in the prepared stuff the DM did most of the time. Of course, sometimes the story develops in such a way that the prepared stuff must either wait or is simply put to rest for an other group. But if the players suddenly decide, out of the blue, to not do prepared stuff for the fun of it... well the last time was 25 years ago and I simply gathered my books and left. I told them that when they would finally ready to play to call me, I would check my schedule if they still fitted... They called, but too late, I had replaced them in a heart beat. Their little joke just fell short.</p><p></p><p>And I the same. But there are players, though rare, that will do their utmost not to do planned stuff. To these I simply say, find an other DM. Free form is fun a few games per campaign not always.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8580859, member: 6855114"] Ishhh... my players would never do that and never did. It is a call for a few rolls. It is simple, what I do is on the fly I adjust the encounters to either softly pushing the players toward my prepared stuff or I can go hard and nudge them in the direction I want them to go or I just drop the matter and let them do whatever they want. It entirely depends on the type of campaign, the goals that the players have decided and the event around the world that will evolve from the players doing or not doing the prepared stuff. What I like people to be aware of, is that the story is both in the DMs hand and in the players' hands. A big question of mutual respect means that the players will engage in the prepared stuff the DM did most of the time. Of course, sometimes the story develops in such a way that the prepared stuff must either wait or is simply put to rest for an other group. But if the players suddenly decide, out of the blue, to not do prepared stuff for the fun of it... well the last time was 25 years ago and I simply gathered my books and left. I told them that when they would finally ready to play to call me, I would check my schedule if they still fitted... They called, but too late, I had replaced them in a heart beat. Their little joke just fell short. And I the same. But there are players, though rare, that will do their utmost not to do planned stuff. To these I simply say, find an other DM. Free form is fun a few games per campaign not always. [/QUOTE]
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How has D&D changed over the decades?
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