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General Tabletop Discussion
*Dungeons & Dragons
How has D&D changed over the decades?
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<blockquote data-quote="Fifth Element" data-source="post: 8581414" data-attributes="member: 48135"><p>Or you could just read the DMG. From page 261:</p><p></p><p>"<em>NONCOMBAT CHALLENGES</em></p><p><em></em></p><p><em>You decide whether to award experience to characters for overcoming challenges outside combat. If the adventurers complete a tense negotiation with a baron, forge a trade agreement with a clan of surly dwarves, or successfully navigate the Chasm of Doom, you might decide that they deserve an XP award.</em></p><p><em></em></p><p><em>As a starting point, use the rules for building combat encounters in Chapter 3 to gauge the difficulty of the challenge. Then award the characters XP as if it had been a combat encounter of the same difficulty, but only if the encounter involved a meaningful risk of failure</em>.</p><p></p><p><em>MILESTONES</em></p><p><em></em></p><p><em>You can alo award XP when characters complete significant milestones. When preparing your adventure, designate certain events or challenges as milestones, as with the following examples:</em></p><ul> <li data-xf-list-type="ul"><em>Accomplishing one in a series of goals necessary to complete the adventure.</em></li> <li data-xf-list-type="ul"><em>Discovering a hidden location or piece of information relevant to the adventure.</em></li> <li data-xf-list-type="ul"><em>Reaching an important destination.</em></li> </ul><p><em>When awarding XP, treat a major milestone as a hard encounter and a minor milestone as an easy encounter</em>."</p><p></p><p>There you go, guidelines for awarding XP for non-combat encounters, right in the core book for the DM. No mental gymnastic required; it's in the rules.</p></blockquote><p></p>
[QUOTE="Fifth Element, post: 8581414, member: 48135"] Or you could just read the DMG. From page 261: "[I]NONCOMBAT CHALLENGES You decide whether to award experience to characters for overcoming challenges outside combat. If the adventurers complete a tense negotiation with a baron, forge a trade agreement with a clan of surly dwarves, or successfully navigate the Chasm of Doom, you might decide that they deserve an XP award. As a starting point, use the rules for building combat encounters in Chapter 3 to gauge the difficulty of the challenge. Then award the characters XP as if it had been a combat encounter of the same difficulty, but only if the encounter involved a meaningful risk of failure[/I]. [I]MILESTONES You can alo award XP when characters complete significant milestones. When preparing your adventure, designate certain events or challenges as milestones, as with the following examples:[/I] [LIST] [*][I]Accomplishing one in a series of goals necessary to complete the adventure.[/I] [*][I]Discovering a hidden location or piece of information relevant to the adventure.[/I] [*][I]Reaching an important destination.[/I] [/LIST] [I]When awarding XP, treat a major milestone as a hard encounter and a minor milestone as an easy encounter[/I]." There you go, guidelines for awarding XP for non-combat encounters, right in the core book for the DM. No mental gymnastic required; it's in the rules. [/QUOTE]
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