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How has D&D changed over the decades?
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<blockquote data-quote="Jer" data-source="post: 8582314" data-attributes="member: 19857"><p>I disagree - the 4e design was where skill challenges were introduced and they put effort into balancing out the skill system so that it didn't lead to the kind of "assured victory or assured failure" binary that you ended up with in 3e at higher levels.</p><p></p><p>I think they put more effort into the tactical combat for the game because that's where most of 3e's problems were perceived to be - especially with encounter balance and fights that weren't terribly dynamic. But they did innovate in the non-combat challenges as well - they just didn't make that part of the game as player facing as the combat engine was. Burying the skill challenge rules in the DMG, making skill challenge creation more complex than it needed to be, and not thinking about ways to allow players to initiate a skill challenge but instead putting it all on the DM means that it's an area of the game that got ignored by a lot of folks, even folks who enjoy the edition. It's actually not too hard to improvise a skill challenge, but you wouldn't know it from how the rules for challenges are written up in the 4e DMG..</p></blockquote><p></p>
[QUOTE="Jer, post: 8582314, member: 19857"] I disagree - the 4e design was where skill challenges were introduced and they put effort into balancing out the skill system so that it didn't lead to the kind of "assured victory or assured failure" binary that you ended up with in 3e at higher levels. I think they put more effort into the tactical combat for the game because that's where most of 3e's problems were perceived to be - especially with encounter balance and fights that weren't terribly dynamic. But they did innovate in the non-combat challenges as well - they just didn't make that part of the game as player facing as the combat engine was. Burying the skill challenge rules in the DMG, making skill challenge creation more complex than it needed to be, and not thinking about ways to allow players to initiate a skill challenge but instead putting it all on the DM means that it's an area of the game that got ignored by a lot of folks, even folks who enjoy the edition. It's actually not too hard to improvise a skill challenge, but you wouldn't know it from how the rules for challenges are written up in the 4e DMG.. [/QUOTE]
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