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General Tabletop Discussion
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How has D&D changed over the decades?
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<blockquote data-quote="Hussar" data-source="post: 8582558" data-attributes="member: 22779"><p>Just a point about attacking monster. Note that [USER=86653]@overgeeked[/USER]'s example relies on monsters not having multiple attacks or area attacks.</p><p></p><p>Beyond about CR 1/2, how often are either of those true. Pretty much any monster has at least two attacks, and many have three. Lots of monsters have area attacks as well. </p><p></p><p>I mean, I'm running an encounter with 2 driders (among other things) right now. Six attacks per round between the two of them, and one is a Drider Variant, so I've got cleric spells on top. Granted, that's a pair of CR 6 critters, so it's a fairly serious baddy, but, certainly something that you would face with a 7th level party. My 7th level party has about 40 HP per PC, give or take. A good round from both Driders and I can drop a PC. In fact, over the course of the fight, I managed to drop 3 PC's (none dead, by at least knocked them down) killed the artificers pet and we're still not done. Granted fair enough, there was a LOT of other baddies in the fight. </p><p></p><p>This idea that combat is so easy is just not my experience at all. The previous encounter, in the same adventuring day, was a pair of Galeb Duhr. Between their animated boulders, I managed to put a pretty serious beating on the party. Sure, with a cleric, a bard and an artificer in the party, they were back to full HP PDQ, but, it still ate up resources, which was the point.</p><p></p><p>If your combats are boring or easy, there are all sorts of things you can do to spice things up.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8582558, member: 22779"] Just a point about attacking monster. Note that [USER=86653]@overgeeked[/USER]'s example relies on monsters not having multiple attacks or area attacks. Beyond about CR 1/2, how often are either of those true. Pretty much any monster has at least two attacks, and many have three. Lots of monsters have area attacks as well. I mean, I'm running an encounter with 2 driders (among other things) right now. Six attacks per round between the two of them, and one is a Drider Variant, so I've got cleric spells on top. Granted, that's a pair of CR 6 critters, so it's a fairly serious baddy, but, certainly something that you would face with a 7th level party. My 7th level party has about 40 HP per PC, give or take. A good round from both Driders and I can drop a PC. In fact, over the course of the fight, I managed to drop 3 PC's (none dead, by at least knocked them down) killed the artificers pet and we're still not done. Granted fair enough, there was a LOT of other baddies in the fight. This idea that combat is so easy is just not my experience at all. The previous encounter, in the same adventuring day, was a pair of Galeb Duhr. Between their animated boulders, I managed to put a pretty serious beating on the party. Sure, with a cleric, a bard and an artificer in the party, they were back to full HP PDQ, but, it still ate up resources, which was the point. If your combats are boring or easy, there are all sorts of things you can do to spice things up. [/QUOTE]
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How has D&D changed over the decades?
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