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How has D&D changed over the decades?
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<blockquote data-quote="overgeeked" data-source="post: 8582625" data-attributes="member: 86653"><p>In AD&D, all the DM has to do is have a combat for it to be a threat to be taken seriously as any fight can be deadly and will be a potentially long lasting drain on resources.</p><p></p><p>In 5E, the DM has to have…what 6-8 fights in a day to hit the designed balance sweet spot and even then the threat won’t be taken all that seriously until the last few fights and even then it will not matter at all after an 8 hour rest.</p><p></p><p>So a dramatic uptick in the work and time involved, and even then, the results aren’t comparable. </p><p></p><p>But there is no threat to the PCs in 5E. That’s the problem. Either they die or they’re 100% okay after a nap. There’s no lingering issues. Nothing that effects them beyond possibly using a healing potion or scroll…which they can easily replace in the next town. </p><p></p><p>It’s not easy to kill a PC in 5E. You really have to go out of your way to make it happen. </p><p></p><p>In a “rocks fall, everyone dies” sense, yes. </p><p></p><p>Right. And that’s part of the problem. It should be up to the dice, not the DM. The DM cannot be both neutral and decide the outcome. Otherwise it’s inevitably adversarial. The DM should decide if an action is possible, the relevant DCs if a roll is required, or if it’s impossible…all based on the fiction of the world. But not the outcome, unless it’s a foregone conclusion or a logical consequence. I don’t view the DM as a storyteller. I view the DM as running the world the PCs interact with.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8582625, member: 86653"] In AD&D, all the DM has to do is have a combat for it to be a threat to be taken seriously as any fight can be deadly and will be a potentially long lasting drain on resources. In 5E, the DM has to have…what 6-8 fights in a day to hit the designed balance sweet spot and even then the threat won’t be taken all that seriously until the last few fights and even then it will not matter at all after an 8 hour rest. So a dramatic uptick in the work and time involved, and even then, the results aren’t comparable. But there is no threat to the PCs in 5E. That’s the problem. Either they die or they’re 100% okay after a nap. There’s no lingering issues. Nothing that effects them beyond possibly using a healing potion or scroll…which they can easily replace in the next town. It’s not easy to kill a PC in 5E. You really have to go out of your way to make it happen. In a “rocks fall, everyone dies” sense, yes. Right. And that’s part of the problem. It should be up to the dice, not the DM. The DM cannot be both neutral and decide the outcome. Otherwise it’s inevitably adversarial. The DM should decide if an action is possible, the relevant DCs if a roll is required, or if it’s impossible…all based on the fiction of the world. But not the outcome, unless it’s a foregone conclusion or a logical consequence. I don’t view the DM as a storyteller. I view the DM as running the world the PCs interact with. [/QUOTE]
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