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General Tabletop Discussion
*Dungeons & Dragons
How has D&D changed over the decades?
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<blockquote data-quote="Hussar" data-source="post: 8582640" data-attributes="member: 22779"><p>That's my point. You have made that decision. You have decided that going down in front of ghouls is a known hazard. Cool. Great. But, again, that's YOU making that decision. In earlier editions, any time you took 10 more damage than your current HP, you died, flat out. Which, particularly in 3e with it's critical hits and MASSIVELY upscaled monster damage from earlier editions, was actually pretty easy to do. </p><p></p><p>IOW, in 5e your 3rd level cleric isn't being one shotted by an orc with a greataxe. It just can't happen. But, it certainly can in 3e. There's far more random death in earlier editions. But, that brings me to the other side of things with [USER=86653]@overgeeked[/USER]:</p><p></p><p></p><p></p><p>Not really. After about 3rd level, killing an AD&D PC with damage was nearly impossible. Not without using overwhelming baddies. Lethality was far more common with save or die effects. Most threats in AD&D were speedbumps. You could quite reasonably go through entire combats without losing any resources at all. Remember, we're talking the edition where your ogre has 19 HP, and does like 5 points of damage per round. A 3rd or 4th level party would giggle at a single ogre in AD&D. In 3e or 5e? That's actually a real threat.</p><p></p><p></p><p></p><p>Ahh, well, now we're changing the conversation somewhat. I made absolutely no value judgement on the change. I'm just pointing out that it really is a change. The random "You took your current HP+10 damage" death has (mostly) been removed. If you want to whack a PC, you have to take responsibility for it. Whether that's a good or bad thing is up to each table.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8582640, member: 22779"] That's my point. You have made that decision. You have decided that going down in front of ghouls is a known hazard. Cool. Great. But, again, that's YOU making that decision. In earlier editions, any time you took 10 more damage than your current HP, you died, flat out. Which, particularly in 3e with it's critical hits and MASSIVELY upscaled monster damage from earlier editions, was actually pretty easy to do. IOW, in 5e your 3rd level cleric isn't being one shotted by an orc with a greataxe. It just can't happen. But, it certainly can in 3e. There's far more random death in earlier editions. But, that brings me to the other side of things with [USER=86653]@overgeeked[/USER]: Not really. After about 3rd level, killing an AD&D PC with damage was nearly impossible. Not without using overwhelming baddies. Lethality was far more common with save or die effects. Most threats in AD&D were speedbumps. You could quite reasonably go through entire combats without losing any resources at all. Remember, we're talking the edition where your ogre has 19 HP, and does like 5 points of damage per round. A 3rd or 4th level party would giggle at a single ogre in AD&D. In 3e or 5e? That's actually a real threat. Ahh, well, now we're changing the conversation somewhat. I made absolutely no value judgement on the change. I'm just pointing out that it really is a change. The random "You took your current HP+10 damage" death has (mostly) been removed. If you want to whack a PC, you have to take responsibility for it. Whether that's a good or bad thing is up to each table. [/QUOTE]
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How has D&D changed over the decades?
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