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How has D&D changed over the decades?
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<blockquote data-quote="tetrasodium" data-source="post: 8582658" data-attributes="member: 93670"><p>"<strong>In 5E, the DM has to have…what 6-8 fights in a day to hit the designed balance sweet spot and even then the threat won’t be taken all that seriously until the last few fights and even then it will not matter at all after an 8 hour rest.</strong>"</p><p>It used to be 4-6 in the past & that 4-6 expectation was a number that could both be reached and taxed to create tension against the resources players have within a session or two. 6-8 is such a high number that's no longer the case. Bringing that 6-8 down to a reasonable number immediately creates an escalating feedback loop of more & more seemingly inappropriate encounters blasted apart with 5mwd nova after. 5mwd nova. Deadly fights existing in the past when they were not required simply to compensate for impractical expectations does not change the problems that are created as a result of 5e having impractical expectations that require their use regularly</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8582658, member: 93670"] "[B]In 5E, the DM has to have…what 6-8 fights in a day to hit the designed balance sweet spot and even then the threat won’t be taken all that seriously until the last few fights and even then it will not matter at all after an 8 hour rest.[/B]" It used to be 4-6 in the past & that 4-6 expectation was a number that could both be reached and taxed to create tension against the resources players have within a session or two. 6-8 is such a high number that's no longer the case. Bringing that 6-8 down to a reasonable number immediately creates an escalating feedback loop of more & more seemingly inappropriate encounters blasted apart with 5mwd nova after. 5mwd nova. Deadly fights existing in the past when they were not required simply to compensate for impractical expectations does not change the problems that are created as a result of 5e having impractical expectations that require their use regularly [/QUOTE]
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How has D&D changed over the decades?
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