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How has D&D changed over the decades?
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<blockquote data-quote="JiffyPopTart" data-source="post: 8582684" data-attributes="member: 4881"><p>You keep bringing up the 1HP/day number for ADnD as if that was the method parties used to recover HP. As if parties retired from a day of dungeoneering and took three weeks off in town before they headed back in for a second try.</p><p></p><p>That's not how anyone (except that ONE guy) played in the history of 1e.</p><p></p><p>They would retire to somewhere safe and take X days to heal where X was a function of how many healing spells the party had to crank out in a day.</p><p></p><p>Even Pool of Radiance on the Commodore 64 had a "Rest Until Healed" button that automatically did for you what everyone did at their tables.</p><p></p><p>One of my last three kills as a GM in 5e was a PC failing to save vs Hold Person and falling into water long enough they drowned. A second kill was a PC failing to save versus a Dominate spell and standing around while their brain was eaten.</p><p></p><p>Ive seen 5e characters die as a player by being KOed while flying, turning to stone permanently and crumbled, unsaved poison, drowning in sand, drowning in a water elemental, being set to 0 MAX HP by a vampire, and finally being dominated and turned by that same vampire.</p><p></p><p>5e has plenty of ways to be dangerous to characters, but standing around trading HP by beating on each other with the bad guys isn't the most likely way it can happen.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8582684, member: 4881"] You keep bringing up the 1HP/day number for ADnD as if that was the method parties used to recover HP. As if parties retired from a day of dungeoneering and took three weeks off in town before they headed back in for a second try. That's not how anyone (except that ONE guy) played in the history of 1e. They would retire to somewhere safe and take X days to heal where X was a function of how many healing spells the party had to crank out in a day. Even Pool of Radiance on the Commodore 64 had a "Rest Until Healed" button that automatically did for you what everyone did at their tables. One of my last three kills as a GM in 5e was a PC failing to save vs Hold Person and falling into water long enough they drowned. A second kill was a PC failing to save versus a Dominate spell and standing around while their brain was eaten. Ive seen 5e characters die as a player by being KOed while flying, turning to stone permanently and crumbled, unsaved poison, drowning in sand, drowning in a water elemental, being set to 0 MAX HP by a vampire, and finally being dominated and turned by that same vampire. 5e has plenty of ways to be dangerous to characters, but standing around trading HP by beating on each other with the bad guys isn't the most likely way it can happen. [/QUOTE]
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