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How has D&D changed over the decades?
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<blockquote data-quote="Jer" data-source="post: 8583345" data-attributes="member: 19857"><p>I mean, they're not all the same. If I want to play D&D-like stories, 5e is a pretty good ruleset to use. It's much easier for me to use than say, Dungeon World which tries to do the same thing but puts up weird barriers to play in its attempt to boil down a D&D-like narrative into a set of game rules. Or knocking out my own version of the game in Storypath or Savage Worlds or something. The only game I prefer over it is 13th age, but that leads to point 2.</p><p></p><p>The player base. You can always find people to play D&D with. It's much harder to find people who are willing to play games they've never heard of. And training people to play new games is not the easiest thing to do - I do it with my long term group, but familiar rule sets make life easier.</p><p></p><p>ETA: And also 5e actually fits the way that I've played D&D for years. Previous editions were often a bad match for my playstyle, but I'd course correct as a DM and improvise over the bumps because my players wanted to play D&D and not Torg or Mage or whatever. 5e has a lot less bumps for my personal playstyle, which makes it a good fit for my own needs.</p></blockquote><p></p>
[QUOTE="Jer, post: 8583345, member: 19857"] I mean, they're not all the same. If I want to play D&D-like stories, 5e is a pretty good ruleset to use. It's much easier for me to use than say, Dungeon World which tries to do the same thing but puts up weird barriers to play in its attempt to boil down a D&D-like narrative into a set of game rules. Or knocking out my own version of the game in Storypath or Savage Worlds or something. The only game I prefer over it is 13th age, but that leads to point 2. The player base. You can always find people to play D&D with. It's much harder to find people who are willing to play games they've never heard of. And training people to play new games is not the easiest thing to do - I do it with my long term group, but familiar rule sets make life easier. ETA: And also 5e actually fits the way that I've played D&D for years. Previous editions were often a bad match for my playstyle, but I'd course correct as a DM and improvise over the bumps because my players wanted to play D&D and not Torg or Mage or whatever. 5e has a lot less bumps for my personal playstyle, which makes it a good fit for my own needs. [/QUOTE]
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