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How has D&D changed over the decades?
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<blockquote data-quote="Helldritch" data-source="post: 8583542" data-attributes="member: 6855114"><p>o_Ô </p><p>You don't even modify it a bit! That is the beauty of it. You take the class as is. The only thing you have to modify is the schools of magic and be honest, who does not allow Eldritch knights and Arcane Trickster to simply pick up two schools of magic? I certainly do. It works quite well for a super hero games. And guns and explosive are already in the DMG! I invent nothing. Even the optional rules are there! </p><p></p><p>As for the modifications for the horror genre, again everything is already in place! No hp on rest? It's called gritty realism and a short rest is a day, a long rest is a week. And it is already in the DMG! The Horror/fear checkis there, so are the rule for injuries and madness and sanity! Everything is in the books. You just have to use them.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8583542, member: 6855114"] o_Ô You don't even modify it a bit! That is the beauty of it. You take the class as is. The only thing you have to modify is the schools of magic and be honest, who does not allow Eldritch knights and Arcane Trickster to simply pick up two schools of magic? I certainly do. It works quite well for a super hero games. And guns and explosive are already in the DMG! I invent nothing. Even the optional rules are there! As for the modifications for the horror genre, again everything is already in place! No hp on rest? It's called gritty realism and a short rest is a day, a long rest is a week. And it is already in the DMG! The Horror/fear checkis there, so are the rule for injuries and madness and sanity! Everything is in the books. You just have to use them. [/QUOTE]
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How has D&D changed over the decades?
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