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How has D&D changed over the decades?
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<blockquote data-quote="overgeeked" data-source="post: 8583886" data-attributes="member: 86653"><p>Right. It’s super easy to prove that poster’s statement wrong. Give it a moment’s thought or just read the books. So if losing hit points isn’t wounds…why do you die from taking damage? Embarrassment? </p><p></p><p>AD&D. “A certain amount of these hit points represent the actual physical punishment which can be sustained. The remainder, a significant portion of hit points at higher levels, stands for skill, luck, and/or magical factors.”</p><p></p><p>To the best of my knowledge, that divide, the % that’s meat vs the % that’s everything else wasn’t defined.</p><p></p><p>AD&D 2E. “Hit points—a number representing: 1.) how much damage a character can suffer before being killed, determined by Hit Dice. The hit points lost to injury can usually be regained by rest or healing; 2.) how much damage a specific attack does, determined by weapon or monster statistics, and subtracted from a player's total.”</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8583886, member: 86653"] Right. It’s super easy to prove that poster’s statement wrong. Give it a moment’s thought or just read the books. So if losing hit points isn’t wounds…why do you die from taking damage? Embarrassment? AD&D. “A certain amount of these hit points represent the actual physical punishment which can be sustained. The remainder, a significant portion of hit points at higher levels, stands for skill, luck, and/or magical factors.” To the best of my knowledge, that divide, the % that’s meat vs the % that’s everything else wasn’t defined. AD&D 2E. “Hit points—a number representing: 1.) how much damage a character can suffer before being killed, determined by Hit Dice. The hit points lost to injury can usually be regained by rest or healing; 2.) how much damage a specific attack does, determined by weapon or monster statistics, and subtracted from a player's total.” [/QUOTE]
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How has D&D changed over the decades?
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