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How has D&D changed over the decades?
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<blockquote data-quote="Minigiant" data-source="post: 8583890" data-attributes="member: 63508"><p>Then call me a super.</p><p></p><p>I hate that we constantly have to go over this. </p><p></p><p>Only some HP damage is wounds.</p><p>And the wounds are minor because the wounds don't affect the the character's effectiveness until they accumulate enough to cause a fatal slip up</p><p>Thus the minor wounds can be healed in a day of sleep</p><p></p><p>I cut my finger yesterday with a blade. Today the wound is "healed". It no longer hurts and it's bleeding. Am I super?</p><p></p><p>D&D HP damage was never supposed to represent heavy damage on a humaniod PC. Only the last hit is. PCs healedslow becauseGygas intended you toplay your other PCs as you hurt PCs healed. Remember in Gygax' campaigns, if your 31 HP fighter took 30 damage, it took 30 <strong>real time</strong> days to play. Real Earth Third Planet from Sun Time. You <strong>couldn't play with your fighter for a month</strong> in no one healed casted magic on it. You had to switch characters, roll a new PC, or bribe the DM. HP damage wasn't to represent guts comng out. It was a gimimick to force to you run multiple PCs and not attach too hard. That's why 0e and 1e didn't care if your PC was overpowered. If you 50 HP paladin took 28 damage, you cannot play him for <strong>4 weeks</strong> anyway.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8583890, member: 63508"] Then call me a super. I hate that we constantly have to go over this. Only some HP damage is wounds. And the wounds are minor because the wounds don't affect the the character's effectiveness until they accumulate enough to cause a fatal slip up Thus the minor wounds can be healed in a day of sleep I cut my finger yesterday with a blade. Today the wound is "healed". It no longer hurts and it's bleeding. Am I super? D&D HP damage was never supposed to represent heavy damage on a humaniod PC. Only the last hit is. PCs healedslow becauseGygas intended you toplay your other PCs as you hurt PCs healed. Remember in Gygax' campaigns, if your 31 HP fighter took 30 damage, it took 30 [B]real time[/B] days to play. Real Earth Third Planet from Sun Time. You [B]couldn't play with your fighter for a month[/B] in no one healed casted magic on it. You had to switch characters, roll a new PC, or bribe the DM. HP damage wasn't to represent guts comng out. It was a gimimick to force to you run multiple PCs and not attach too hard. That's why 0e and 1e didn't care if your PC was overpowered. If you 50 HP paladin took 28 damage, you cannot play him for [B]4 weeks[/B] anyway. [/QUOTE]
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How has D&D changed over the decades?
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