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How has D&D changed over the decades?
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<blockquote data-quote="tetrasodium" data-source="post: 8583895" data-attributes="member: 93670"><p>Pulp characters tend to get beat to hell and suffer consequences they power through while getting pushed & pulled around by their ties to the world & their own weaknesses. The "pulp" comparison only works because it's not really a style of writing that is still seen much outside older rather niche novels. You can see that sort of thing reflected in some of the fste & Savage words interactions with bennies *fate points. D&d is missing too many pieces to call that one little speck of a link to pulp mere coincidence</p><p></p><p> those missing pieces smash hard into the design choices of modern d&d that strip the gm of tools that once exerted soft power over the Pcs. Based on my experience running fate for years, adding them to d&d would probably be half baked in feeling or just a disaster.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8583895, member: 93670"] Pulp characters tend to get beat to hell and suffer consequences they power through while getting pushed & pulled around by their ties to the world & their own weaknesses. The "pulp" comparison only works because it's not really a style of writing that is still seen much outside older rather niche novels. You can see that sort of thing reflected in some of the fste & Savage words interactions with bennies *fate points. D&d is missing too many pieces to call that one little speck of a link to pulp mere coincidence those missing pieces smash hard into the design choices of modern d&d that strip the gm of tools that once exerted soft power over the Pcs. Based on my experience running fate for years, adding them to d&d would probably be half baked in feeling or just a disaster. [/QUOTE]
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