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How has D&D changed over the decades?
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<blockquote data-quote="Helldritch" data-source="post: 8584107" data-attributes="member: 6855114"><p>All hp are meat and none of them are. It is both at the same time.</p><p>Let's take a classic example I give to any new players.</p><p>An orc swings an axe at an NPC.</p><p>Case 1. The NPC is a commoner, 6 hp. The axe does 11 damages. The NPC is down, dying.</p><p>Case 2. The NPC is a veteran of many battles (use veteran's stats). The axe does 11 damages. The veteran's shield got the block barely in time. The elbow/shoulder have a strained muscle, a small bruise or contusion. Nothing serious, but it will hurt a few days. The veteran replies with a few thrusts of his.</p><p>Case 3. The NPC is a legend, a high level barbarian. The axe does 11 damages. The barbarian manages to deflect the head blow resulting in a small scratch on his shoulder. With a grumble, the barb presses on his own attacks. </p><p></p><p>In all three cases, a wound was inflicted. The difference is the severity of that wound. The higher the level, the smaller the wound. This explains why poisoned weapons will apply their poison on a hit, why cure wound is actually called cure wound and why magical healing is so impressive. Not because you can do it in combat. Because such strains should take days and weeks to actually heal. A high level character dies a death by a thousand cuts until the fatal blow.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8584107, member: 6855114"] All hp are meat and none of them are. It is both at the same time. Let's take a classic example I give to any new players. An orc swings an axe at an NPC. Case 1. The NPC is a commoner, 6 hp. The axe does 11 damages. The NPC is down, dying. Case 2. The NPC is a veteran of many battles (use veteran's stats). The axe does 11 damages. The veteran's shield got the block barely in time. The elbow/shoulder have a strained muscle, a small bruise or contusion. Nothing serious, but it will hurt a few days. The veteran replies with a few thrusts of his. Case 3. The NPC is a legend, a high level barbarian. The axe does 11 damages. The barbarian manages to deflect the head blow resulting in a small scratch on his shoulder. With a grumble, the barb presses on his own attacks. In all three cases, a wound was inflicted. The difference is the severity of that wound. The higher the level, the smaller the wound. This explains why poisoned weapons will apply their poison on a hit, why cure wound is actually called cure wound and why magical healing is so impressive. Not because you can do it in combat. Because such strains should take days and weeks to actually heal. A high level character dies a death by a thousand cuts until the fatal blow. [/QUOTE]
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