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<blockquote data-quote="tetrasodium" data-source="post: 8584177" data-attributes="member: 93670"><p>It might be true in regards to the advantage of hp being simiplicity as opposed to some of the multi-pool systems you see from time to time with their own pros & cons, but that's been taken to a& maybe even beyond a munchkinized extreme where all the things viewed as PC facing cons of a HP system are also removed in 5e where hp mean nothing & losing them means even less. A player with X hitpoints can do this for 12 hours straight every day</p><ul> <li data-xf-list-type="ul">Lets say that X is 100hp just to use an easy number</li> <li data-xf-list-type="ul">[ispoiler]get hit for 199 hp& drop to zero[/ispoiler]</li> <li data-xf-list-type="ul">[ispoiler]get hit for 99 damage failing 2 death saves[/ispoiler]</li> <li data-xf-list-type="ul">[ispoiler]get healed for 1d4+1 hp with healing word[/ispoiler]</li> <li data-xf-list-type="ul">[ispoiler]get hit for 100hp& drop to zero[/ispoiler]</li> <li data-xf-list-type="ul">[ispoiler]get hit for 99 damage failing 2 death saves[/ispoiler]</li> <li data-xf-list-type="ul">[ispoiler]get 1 hp back with a 1hp lay on hands[/ispoiler]</li> <li data-xf-list-type="ul">[ispoiler]Get hit for 100hp[/ispoiler]</li> <li data-xf-list-type="ul">[ispoiler]repeat this going back from the start for the next sixteen hours[/ispoiler]</li> </ul><p>In the span of just the first couple rounds of the day before the coffee even finished brewing the player with 100hp has taken 500+ damage that was washed away with 1d4+2 points worth of healing. Not only that 16 hours later the player who had taken thousands of damage over 12 hours & maybe been healed a couple hundred hp in that time can take an 8 hour nap to recover his original 100hp while all of his allies do the same to recover all of their spell slots & abilities used to do all of that recovery. If they all decided to celebrate their victory by <em>each</em> drinking an entire cask of <a href="https://en.wikipedia.org/wiki/Everclear" target="_blank">190 proof everclear</a> as a nightcap the resulting hangover will have more impact on them the next day than straining themselves so deeply the day before.</p><p></p><p>In fact the players can <em>only</em> keep up that breakneck pace for three+con mod days before suffering a level of exhaustion on day 3 6 etc <em>unless</em> they find time in that busy schedule of weapons testing & anatomy lessons to grab <em>one</em> meal. Since exhaustion 4 is half HP they should probably do this every two days to maximize their effectiveness</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8584177, member: 93670"] It might be true in regards to the advantage of hp being simiplicity as opposed to some of the multi-pool systems you see from time to time with their own pros & cons, but that's been taken to a& maybe even beyond a munchkinized extreme where all the things viewed as PC facing cons of a HP system are also removed in 5e where hp mean nothing & losing them means even less. A player with X hitpoints can do this for 12 hours straight every day [LIST] [*]Lets say that X is 100hp just to use an easy number [*][ispoiler]get hit for 199 hp& drop to zero[/ispoiler] [*][ispoiler]get hit for 99 damage failing 2 death saves[/ispoiler] [*][ispoiler]get healed for 1d4+1 hp with healing word[/ispoiler] [*][ispoiler]get hit for 100hp& drop to zero[/ispoiler] [*][ispoiler]get hit for 99 damage failing 2 death saves[/ispoiler] [*][ispoiler]get 1 hp back with a 1hp lay on hands[/ispoiler] [*][ispoiler]Get hit for 100hp[/ispoiler] [*][ispoiler]repeat this going back from the start for the next sixteen hours[/ispoiler] [/LIST] In the span of just the first couple rounds of the day before the coffee even finished brewing the player with 100hp has taken 500+ damage that was washed away with 1d4+2 points worth of healing. Not only that 16 hours later the player who had taken thousands of damage over 12 hours & maybe been healed a couple hundred hp in that time can take an 8 hour nap to recover his original 100hp while all of his allies do the same to recover all of their spell slots & abilities used to do all of that recovery. If they all decided to celebrate their victory by [I]each[/I] drinking an entire cask of [URL='https://en.wikipedia.org/wiki/Everclear']190 proof everclear[/URL] as a nightcap the resulting hangover will have more impact on them the next day than straining themselves so deeply the day before. In fact the players can [I]only[/I] keep up that breakneck pace for three+con mod days before suffering a level of exhaustion on day 3 6 etc [I]unless[/I] they find time in that busy schedule of weapons testing & anatomy lessons to grab [I]one[/I] meal. Since exhaustion 4 is half HP they should probably do this every two days to maximize their effectiveness [/QUOTE]
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