Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How has D&D changed over the decades?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kannik" data-source="post: 8584398" data-attributes="member: 984"><p>I think there are still plenty of mechanical challenges, even if the resource-management ones have been reduced. Hit Point loss and death is still quite possible, it's just less swingy. There's also hit points as a resource to be taxed, exhaustion levels, and plenty of failures from failed skill rolls. Now, the latter might suffer you from a narrative perspective (in that you fail to achieve your aim in the moment), but given you are using the dice I still categorize it as a mechanical challenge. </p><p></p><p>However, the crux remains here that even if narrative challenges were all that remained the game would still be challenging. Following your observations, if people are more invested in their character and the story than they "should" be, then a narrative failure would be more devastating than a mechanical one. Again, I invited to consider that "less resource management challenges" does not equal "easy mode forever." If you say no thank you, then alright. </p><p></p><p>(And to be clear, I am not doing the reverse or saying that resourced based management and easy lethality are not challenging or vapid or denigrating the playstyle. Clearly not, given the bit I wrote about I3-I5.( </p><p></p><p></p><p></p><p>Well, that's fine and dandy if you ignore what is written, but at least acknowledge that you are doing so when making sweeping "D&D has always been X" type statements. "I know Gary said this, and the rules indicate that, but my groups always played it like such and that's the (only?) way I can think about it."</p><p></p><p>As for whether AD&D was gamist or stimulationist, I think we need to remember the context of the time. Coming from a wargaming background and hence perspective, which highly tended towards simulation, even a little bit of gamism can feel quite extensive. Gary likely felt this was quite gamist, even if he indulged in what he loved from the wargaming side of things with his collection of Bohemian earspoons. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kannik, post: 8584398, member: 984"] I think there are still plenty of mechanical challenges, even if the resource-management ones have been reduced. Hit Point loss and death is still quite possible, it's just less swingy. There's also hit points as a resource to be taxed, exhaustion levels, and plenty of failures from failed skill rolls. Now, the latter might suffer you from a narrative perspective (in that you fail to achieve your aim in the moment), but given you are using the dice I still categorize it as a mechanical challenge. However, the crux remains here that even if narrative challenges were all that remained the game would still be challenging. Following your observations, if people are more invested in their character and the story than they "should" be, then a narrative failure would be more devastating than a mechanical one. Again, I invited to consider that "less resource management challenges" does not equal "easy mode forever." If you say no thank you, then alright. (And to be clear, I am not doing the reverse or saying that resourced based management and easy lethality are not challenging or vapid or denigrating the playstyle. Clearly not, given the bit I wrote about I3-I5.( Well, that's fine and dandy if you ignore what is written, but at least acknowledge that you are doing so when making sweeping "D&D has always been X" type statements. "I know Gary said this, and the rules indicate that, but my groups always played it like such and that's the (only?) way I can think about it." As for whether AD&D was gamist or stimulationist, I think we need to remember the context of the time. Coming from a wargaming background and hence perspective, which highly tended towards simulation, even a little bit of gamism can feel quite extensive. Gary likely felt this was quite gamist, even if he indulged in what he loved from the wargaming side of things with his collection of Bohemian earspoons. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How has D&D changed over the decades?
Top